sort of its not completely a fishing system as it only gives 1 kinda a fish
1st place an item give connect it to a button then increase that buttons range of interaction to where you don’t need to go in the water but need to go near enough. Then if you want make a selling system. buy just making a vendor and having fish be the price.
Edit: make the item giver invisable.
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Would you mind extending the guide and giving instructions for the player to make the building with?
Btw, the idea tag is for people asking for game ideas
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oh ok sorry i wont put in the idea tag then
Nice job! I suggest creating the entire fishing system, as the title may be a bit misleading. I suggest reading over these guide:
TLDR: In block code, you want to build something like
[image]
This is the loot table for Fishtopia, and the number can be changed to whatever you want. Make sure you have item granters that detect each broadcast to grant the item to the player.
or How to Make a Fishing System like Fishtopia | Gimkit Tutorial 4 - YouTube (26m warning)
Seeing as this was a FAQ in the Discord and looks to be on track to become one here. I’ve made a guide! Although this probably won’t help much, at least I tried…
Hey everyone! I know there’s already a guide about this, but pictures can definitely help! Also, Loot Tables! Hard, right? I’ll be simplifying that too! Still, credit to @Reidaelland and @Cryptoraider_Gemkit For this guide!
Fishing The Basic Part
First, make that classic water terrain! What’s fishing with a lake?
<a class="lightbox" href="https://forum.creative.gimkit.com/uploads/default/original/2X/5/5cbc257bc31e498615aa829428222bb897088da4.png" data-download-href="…
Not sure why you would bump this guide, but yeah, it’s easy.
I mean, it’s not like you can’t but it’s-- a duplicate…