How to make a debug screen 🟦

Hello! This is a small guide on how to make debugging your games easier!

Materials:
X1: Popup
X1: Trigger
XHowever many you have: Properties

Lets get started!

Step 1: Place down a trigger, and tell it to transmit on channel “Debug” when triggered.

Step 2: Place down a popup, and tell it to open when receiving on channel “Debug”.

Step 3: Go into the popup’s blocks, and click “When receiving on channel…” and choose Debug.

Step 4: Set the header to be made with multiple diffrent properties in your game. (Note: there will be no spaces, so either add some, or make a property guide!)
image

Step 5: Results! When stepping on the trigger, the popup will open, and show the value of your properties!

Hope you enjoyed this short tutorial! As always, happy building!

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5 Likes

Nice! I had something like this on my amongus map, except in the form of text boxes!

2 Likes

Really?

1 Like

Yeah. For whatever reason, the property was decreasing twice, so I made the text box to test out some theories. Turned out that getting hit by two lasers at once would decrement the property twice.

2 Likes

what is it do?


1 Like

It lets you directly see what your properties are, without using a clunky counter.

1 Like

why do I need to see my properties

1 Like

In case something went wrong, and you’re having trouble finding out where it is. You can easily check your properties and either find the issue or rule them out.

2 Likes

thanks, this is a great replacement for my rent glitch, you see, when it glitches the game ends so i know, but this is much better

1 Like

Great guide, @ClicClac @Beanine!

wut.

1 Like

wut.

1 Like

@mysz, are you going to use the mouse pfp?

1 Like

Let’s do a pfp swap.

1 Like

I’ll paste my image, you can paste your image.

1 Like

cake

2 Likes

2 Likes

Our pfps are the same and the chaos is immense

3 Likes

Bump

I bumped into a bug… fixed it with my debug screen.

2 Likes