Help... again with my RPG game

@StacheIsTaken, that doesn’t solve my “lowering the property when a check passes” question, that tug is for RPG’s only

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I already figured out the two channels thing, I need help with

Get an item granter, or something with the “wire pulse” block, open the blocks (on wire pulse), and put in the block code thing CassiusDoomlorde sent in an image, then get the checker and set up the checking system, and wire the checker to the item granter or whatever saying “Check passed → run wire pulse block”

Oh, thanks, I’ll see if that works

Sentry Knocked out: Broadcast on “Knocked”
Wired to Trigger Trigger transmit on Knocked2
@gimmaster12345

… I think I said this:

I would help if someone made a guide on this, lowering and raising property not by one

I saw, and that looks right.

Did you check that the overlay updates when the item is purchased?

I would suggest using this guide to check the value of your property. I build one in every map.

Okay, one last thing, I was supposed to put the block code in a trigger right?

when in doubt put it in a trigger or notification

okay!

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Sooooo, it works, my overlay just is not updating when you lose some of the property, only when you gain some of the property

so just go into the property device and put in at the bottom the channel that updates the overlay. that way whenever the property changes it updates the overlay

sooooo, when the property changes, it sends the channel that raises the property?(gain 1 coin) Because I did that, it gives me 300 coins (property) not 1.

not the raise property channel, the one that just works the overlay. if this channel is in use two places, just use a wire

okay.

… the channel that works the overlay is the “gain one coin” channel.

You could have the sentry transmit a channel and a wire pulse to a wire repeater, that repeater could transmit a pulse to a trigger that transmits a channel.

That works, Thank you sooooo much!! I was trying to solve that bug for 2 days!

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