Hi there! It is me @Theaxolotl! As of now I will show you how to make an improved day/night system. This is a revised and improved guide of my previous guide. In this guide I will be going over how to make mornings, days, evenings, nights, midnights, and dawn in game. List of devices: 6 counters, 1 lifecycle, 1 repeater, 6 barriers, (optional some sentries) (optional checkpoint) Props: (optional bed) So now let’s get started.
Step 1. The Time Counting First you take a lifecycle place it then wire it to a repeater set it’s task interval to 1.0 and it to stop when receiving on channel. (That way it won’t stop.)
Step 2. The channels: Then place six counters each that have targets counting to 25 to 150. Have these signals. Counter #1 transmit on evening target 25, counter #2 transmit on night target 50, counter #3 transmit on midnight target 75 Counter, #4 transmit on dawn target 100, counter #5 transmit on morning target 125, counter #6 transmit on Day target 150. (Make sure all of the counters reset when receiving on Day.
Step 3. The Lighting: Then make six barriers that are all black colored (or navy) with lighter transparency for the lighter times like dawn, and morning, and darker for the darker times, like midnight and night. You need the barriers to activate during their respective time and deactivate when the next time starts. (Also I would recommend for day having no barriers.)
Step 4. (Optional) Enemies At Night: (if you don’t want to have players respawn on their bed or putting sentries you can leave the guide now.) Sentries: Activate when receiving on night and deactivate when receiving on morning.
Step 5. (Optional) Sleeping Through The Night: Beds, put a button down with the settings of instant interaction time. Also you can put a checkpoint down with the wiring button pressed → activate checkpoint, you can put the checkpoint on the bed so it is more like Minecraft if you like. (I tried to make sleeping through the night but it didn’t work.)
Photos:
Day:
Evening:
Night:
Midnight: