Ok, you have heard how to make a barrier that only blocks bullets.
But what about one that only blocks players?
This, my friend, is very similar. Follow that guide, but set the barrier to be not active on game start, and instead of deactivating it on the relay, activate it! So, basically, change the name of the channel deactivatebarrier to activate barrier, and put it in the activate barrier when receiving on setting in the barrier. Now you have a beautiful barrier that only blocks players!
This could be used for maybe walls or elevated areas that you can shoot over but can’t pass, or maybe ditches that you can shoot over but can’t pass. It could even be used to make a lake you can’t go into but you can shoot through!
Likes are 100% appreciated! You should be proud of yourself!
No, this is perfectly fine. It is on how to make barrier that blocks players only, not bullets. Allowing gadget fire is a whole other thing, and is even more confusing.
If you put the barrier on “Player” when it asks for the range, it will fire through for players that have “unlocked” the barrier but for enemy players, they can’t get in, plus they can’t fire through while the player can. @Thats_Gimpossible
A laser WILL NOT stop players for going through them. This is unrelated because the player is supposed to make the projectile shoot through them, while still preventing the player from getting past the barrier, @wingwave.