How to end the game when there is only one person left

I need it to much for my fortnite battle royal game

You can use this guide I think it works??
Click here for guide

look it up like seriously, that search button isn’t there for decoration

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mark a solution if you have one, THERE ARE TWO RIGHT INFRONT OF YOU

Divy have you not found a solution yet?

An easy method to check if there is one player left would be placing a checkpoint at the starting area of the game and have it activate a counter. Now place a knockout manager and whenever a player is knocked out have it decrease the counter. If the counter reaches 1 have it send a channel to the end-game. The system I described is kind of wonky, but hopefully it gave you an idea!

ok guys love the guides but I need pictures to show the guides sorry if this makes you confused

Summary

that stuff got deleted :expressionless:

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Please refrain from being rude. We are trying to help him not make him feel bad.

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see it did not

There was an image purge, and these users have a life outside of helping you. Sorry if this sounds rude, but yeah, and splatter that was a bit rude.

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no all pictures got deleted at a past point

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No, a while back Josh deleted all the old images to make room for new ones.

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sorry =<
i’m trying not to be

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now that is what I am talking about :smirk:

Yes, the image purge ruined basically all the previous guides.

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agreed
nods intensely
ow

You need a life cycle, counter, trigger, property, and relay
Life cycle and relay should have the normal settings,
Set the repeater "stop strategy to receiving on a channel, don’t add anything tho. Make the “task interval” 0.5.
then wire repeater to counter; Repeater runs task → Reset counter.
Wire the repeater to the relay; Repeater runs task → Incerement counter. that’s everything to the player counter I think.
Next, make a global number property, it should be called “Players”. In the property section of the counter make that property the same “players”. Now comes in the trigger, Make our third wire from the repeater; Repeater runs task → Trigger.
The only problem is I forgor what the trigger blocks are–
and one of the guides don’t have that picture :sweat_smile:.
That’s all I can do. Plus the trigger blocks are the final step…

OH NO.

I realized-

Please Never Use Repeaters (and a guide on looping)

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Repeaters :open_mouth:
Divy you still remember how to use trigger loops right?

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yes I realy remember that