How to end the game when there is only one person left

I will try this one :blush:

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:sparkles: you can try, but the trigger blocks might still flaw it.

I’m also pretty sure a game end device is in there somewhere.

For Mualani

Another machine? I could upgrade your virus protection and make you immune to this virus you speak of…

Anyway

ok then send me a picture for the trigger blocks

Once that picture comes in I believe the topic has been answered. Yes?

what do you mean by that?

That’s the spot where you use the trigger loop.

For everyone

Leaving for the night, hopefully you can complete this. Good luck without me!

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I will need help for that

the pictures were gone since cristmas 2024

That’s how the wire should look once the repeater is IN and the counter is OUT.

Nope, image purged this month

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I am no longer useful to this topic, try doing what Mualani says. Good luck.

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I can’ t wire the repeater for the counter 2 times sorry

bye I have to go now to :sleeping:

Ah. Ok. I’ll try providing more assistance tomorrow.

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bye @Mualani_Star good night

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Sleep well. Maybe on the morrow the revelation will come.

You can lifecycle(player joins game)—> counter(add one) lifecycle(if player gets knocked out)—>(decrease one) set the counter target to one and make it start by one

Follow his instructions, then make the counter have a target value of 1, then place a wire repeater that has a 3.0 second delay, connect a wire from the counter to the repeater, when Target value reached → …, then place a checker that has 1 check, all checks must pass by the way. Connect a wire from the wire repeater to the checker, … → Run Check .Get a property device and name the property “Player Count”, then go to counter (as said the in guides instruction) and go to property, click track property, and make the property “Player Count”. Go back to the checker and make the checker check a value of a property, and make the property “Player Count”.

Should look something like this:

Picture 1 Example

Then, place a device to End the Game. Connect a wire from the Checker to the End Game Device. Checks Passes → End Game

Sorry, still limited pictures for right now. Your player counter + plus automatic game end-er should look something like this:

Picture 2 Example

that can’t work see

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Add lifecycle (on game start)

Wire it to relay for ‘all players’

Wire relay to counter (add 1)

Add lifecycle (when knocked out)

Wire it to same counter (decrease by 1)

Set target to 1 on counter

Wire it to end game when target reached

That should work :slight_smile: (If people can enter late just add another lifecycle on player enters late to the counter add by 1)