Hey, @Kormorant here!
I decided to make this guide because I did not see any guides on this way of making a timer!
What you will need
x1 trigger
x1 counter
x1 property
x1 textbox
x1 button or lifecycle
and be prepared for some blocks!
First, get a button or a lifecycle, depending on when you want the timer to start. (lifecycle for start of game, button for when you do it yourself). Next, get a counter and a trigger. Set them both to not be visible in game, and set the trigger to have a delay of 1.0.
For each of the trigger’s channels on the featured page, set them to “triggered”.
Set the counter’s target to 0, and set the starting value for however long you want the timer to go. I put 30.
Set the button/lifecycle to transmit on timerStart when the button is pressed/the event occurs. Now, wire the trigger to the counter: triggered → decrement counter. And then the counter should be wired to the trigger. target value reached → deactivate trigger.
Now, get a property. Name it Timer, and make it a number property.
In the counter settings, click property and set the property to update to be Timer.
Get a text box and go to blocks. Click channel and choose the channel timerStart.
Set up the block like this:
Finished product result:
(it works I just forgot to record longer)
And there you have it! A Kormorantian timer!
Extra
Oh, and someone wants to say hi!
Hi Sunset!
She will be appearing in some of my guides, as well as a few other custom gims!
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