Here is a list of limits:
In this guide I will teach you how to “replace” limited devices.
NOTE: Most of these methods will cost more memory, so only use these if you run out. Also, some devices like the text can’t be replaced.
Lets get started!
The tag zone can be replaced by turning off respawn and checking if the player is in a zone. Credit to @getrithekd for this
Place down a trigger. The delay will be the Make it trigger on channel x. Now, make a true/false property called “repeater” with a default of true. In the blocks of the trigger, make it like this:
To stop the repeater, you need to set the “repeater” property to false. The delay will be the repeater run task delay.
To start the repeater you need to make sure repeater property is true and trigger the trigger.
If you just want the repeater to run forever, don’t do the blocks, make it so it broadcasts on the same channel the trigger is triggered on.
I don’t really know how, you could use pseudo properties like this guide does:
I think you could make a counter a property, and change the counter when you need a property, but idk?
Save one of the 100 lasers and put it far away. Now put a teleporter in that laser. Now where the laser should be, put a zone, and make it narrow like the laser. Next put a barrier, set transparency to 100%, and turn collision’s off. Make sure to make it so the zone is wired to the teleporter. Player enters zone – teleport here.
I don’t think this is possible yet, the only way would to build the questions and store them in properties.
Place down a lifecycle and a relay. They should have default settings. Put a wire that says Event occurs–Trigger relay. Now connect the relay to an item granter. The item granter item will be the starting inventory item. Wire it so Relay Trigger – grant item.
End Game and respawn
You probably will only need one, but if you run out, place a trigger down, and a wire going from the trigger into any end game. Triggered - End Game. For respawn device, you could teleport someone to a room full of lasers instead.
I don’t think this is possible yet.
Place a button and a item granter. Make a wire pressed from the button to the item granter. Button pressed- grant item. For the delay, put a wire repeater down, set the delay to item Spawner delay, and wire the button into the repeater, and make the repeater deactivate the button with a wire coming back.
Movement meter, Knockout manager, Health granter, text, Button, Item granter, game overlay
Text is possible with a TON of barriers, the rest are not possible
Make a block on the popup that triggers when receiving on that channel! Make it create text with what you want it to say, each time do that for the same pop up device, and bam over the limit with only 1 device. Credit to @Coral
Flag Capture zone
Make a wire from the flag going into a trigger. Flag Picked Up – Trigger. Make a true/false property called Flag picked up. In the blocks in the trigger, make this:
Now put down a zone, and wire it to a trigger. Player enters zone – trigger. In the trigger blocks should be like this:
Now make what happens when a player captures a flag receive on “flag captured”.
Camera view, Sentry
Again, I don’t think this is possible.
Use a prop instead.
Use barriers or props
NOTE: When I say not possible, I mean that they are not possible yet. We can always be optimistic and hope it gets added in the future!
We are done! This is my first guide, so tell me what I could improve.
If you have a way to bypass something, feel free to add it in