how do you make a player need to eat food to survive in gimkit like in Minecraft?
You could use a zone covering the whole map an wire it to damager that takes health every second. Then, you can add item spawners around the map and attach them to health granters and grant health when grabbed!
Hope this helps
You can have a item, say strawberry, and you use a trigger loop (trigger broadcast and recieve same thing) with a delay of 1 second (however long you want), and then wire the trigger to a item granter(when triggered—>grant item) that item granter grants -1 strawberry, and then wire the trigger to a checker(when triggered—>check), check if item strawberry=0, broadcast dmg, and use a damager so when recieving dmg, damage however much you want
Don’t forget to search before you post:
Ok make a item granter they has food to grant and they grab the food wire it to a health granter so when they recive
@Here_To_Help already covered this but you should research before you ask for help.