So, I have a One Way Out type game with a final boss. I had an idea where you were given a certain amount of items that help you beat the boss depending on how many players were playing. For example, if there is 1 player in the game then when you fight the boss you are given a much better gun and more health, but if there are 2 players or more, each player would get a slightly better gun and a bit more health. This is so solo players and co-op players don’t have an advantage over each other.
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Welcome to the forums @123123123123 ! Whew! Long name!
Here are some guides that might help:
Okay, so I didn’t see a guide on this, so I thought I would be the first to make one on this topic…
I am going to be teaching everyone (or those who don’t know) how to make a scoring system like in One Way Out in Gimkit Creative! Yay!!!
Starting Materials You will need 1 Property, 1 End of Game Widget, 1-10+ Sentries, and 1 Counter.
Step 1 We will start with the Property Device, because that is like the base of the scoring system…
The name really doesn’t matter, but it has to be number property…
If you want to add lore to your map and do it in the form of case logs, here’s how!
Materials:
-Your desired prop(s)
-Button
-Popup
Step I
Place your desired props. Put your button near the prop(s) as you can, without it overlapping.
Step II
Make the button invisible.
Step III
Place your popup as a modal, and put your desired font and message.
Step IV
Connect the wire from the button to the popup. On the left, click “Button Pressed” and on the right, click “Open popup”
And you are d…
First, get out 3 lasers, no damage.
[Screenshot 2024-02-05 5.03.43 PM]
Wiring: (red laser) Player hit by laser -------> activate laser (blue laser)
Wiring: (Green laser) Player hit by laser --------> Deactivate laser (blue laser)
Channels: **(blue laser) Player hit by laser ---------> {Do whatever you want} (Whatever device)
A few uses Making a notifcation showing where you have entered/left.
Making a guard (Stops you when you enter but not leave)
Make sure to hide the lasers! (black color, …
Here is my One Way Out Collection! This time, I used other people’s guides and credited them.
Logs/Reports There is a <a href="https://forum.creative.gimkit.com/t/how-to-make-a-case-log-just-like-in-one-way-out-difficulty/1337">guide for this part.</a> I have explained this before, but you just need to place a prop, a button under the prop, a popup near it, and wire the button to the popup (button pressed>open popup). However, you can do the same thing, but instead of a …
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Make a player counter
Lifecycle (game start) → relay → counter
Make the counter update a property “player count”
Then a trigger in the blocks, do this
Set [upgrade num] to { get property (player count)
If { (upgrade num) = 1
Do { Broadcast Message On Channel "1 player setup"
Else if { (upgrade num) = 2
Do { Broadcast Message On channel "2 player setup"
Repeat this as many times as you want
And make systems to give them weapons and stuff
When receiving on #* setup
*number
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I have no clue what any of this means, but I already followed a guide on how to make a live player counter and I was able to get that to work. The problem I am having is that I can’t seem to figure out how to use the player counter to open and close off areas (I am using barriers that are activated and deactivated to block certain areas).
Welcome to the community @123123123123 !
Make sure to read the FAQ and TOS ! But it looks like @Cellofive and @THEHACKER120 have this covered so i will leave this to them.
Welcome to the forums! This is a short guide that will teach you about them. Please read the sections below!
Posting Questions
Questions belong in Help . Remember to write your problem with detail, so you can be better helped! If you have a suggestion for the gimkit developers, this isn’t the place for it. Post suggestions here .
Marking Solutions
If someone answers your question, mark it as a solution! Just click this button under their answer!
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Limits
On your first day here, you will …
I also have no idea how to use blocks.
Welcome everyone, to the very first Chapter of the Journey of block code!
Lesson 1: what is block code?
Today I will answer a essential question to block code, which is: what is block code?? Block code is a programming language. It has a basic syntax.
New word! Syntax Syntax is really just a word for the way something is meant to be written. For example, in an English sentence you need subject → verb → direct object for it to be a real sentence. Same works with programming. When creating a fu…
Introduction:
Welcome back! In the last chapter of Essence of Block Code We talked about finding the block code menu, and briefly explained how each section worked.
I hope you enjoy this section, it shall be longer than the last.
The Chapters:
These are the chapters for “Essence of Block Code”. The bolded chapter is the one we will be talking about.
Chapter 1: An Introduction to the Interface
Chapter 2: Mathematics and Basics of the Essentials
Chapter 3: An Introduction to Variables and Lo…
Introduction:
Welcome back! In the last chapter of Essence of Block Code We talked about finding the block code menu, and briefly explained how each section worked.
I hope you enjoy this section, it shall be longer than the last.
The Chapters:
These are the chapters for “Essence of Block Code”. The bolded chapter is the one we will be talking about.
Chapter 1: An Introduction to the Interface
Chapter 2: Mathematics and Basics of the Essentials
Chapter 3: An Introduction to Variables and Lo…
orum.creative.gimkit.com/t/essence-of-block-code-an-introduction-to-the-interface/8971
Introduction:
Welcome back! In the last chapter of Essence of Block Code We worked with the “math” section of the block code section and used the activity feed block.
Variables are pretty important. Although they can be overshadowed by properties (which we will work with in the next chapter), we should still remember to use them.
Logic crates are crazy useful. If you don’t know what I mean, variables and properties have almost no use without them! That’s why I’ll be teaching you how to use log…
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Now I kinda know, but I still don’t know how to fix my problem.
my brother is inactive so i will cover this.
WELCOME NEW STUDENT!
my brother wil welcom you when he is active
I kinda fixed the problem, but now whenever a player leaves some areas are still unlocked.
For example: 2 players play - 2 player area is opened and all other areas are closed - 1 player leaves - 2 player area doesn’t close and 1 player area doesn’t open.
what? who is your brother? (Use forum user name please)
Makes a lot of sense, i should have known.
sorry, my brother is @Caternaught or the best welcomer (in my opinion) on the forums!
whats that supposed to mean?
the galaxy cat pfp, and the use of wording is very similar.
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well he writes each new user a completely unique welcome post, so sort of. Plus I’ve been around for a long time and no one else does that.
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