No, in this case, I want to make players select a map.
Have the trigger increment a counter for that map- that counter updating a property. Then use the guide below to see which property has the most votes!
Use a popup that teleports everyone to the map using a relay and teleporter
Okay, but that’s not what I’m looking for, sorry
Uhm use a
This lets players choose da map
buttons or a pop-up or even overlays
you could wire buttons to teleporters and add text if you wanted…
Nothings Gimpossible
Yeah, good idea! I’ll try it
Here is an example
with wires
What game looks like, easy as pie! Btw, you can also make the teleporters invisible if you want…
That’s all pretty easy right? I hope I helped, yay
If banana1’s post was helpful and solved your problem, I’d recommend marking them as your solution!
I’ll test this out, thank you!
Sorry banana, this won’t work… I’m very sorry
I want to make it so that it is based on votes, and that the player won’t teleport right away… Do you have any other ideas?
I would suggest using this guide @CustomCoaster posted above:
You’re gonna want to pair it with the guide I posted above:
Well, this is comparing properties. There’s a few methods for different cases, but it should work for each one.Properties of Different Scope
Say you have a score property, and you want to see who is in first place. This is a pretty simple concept, but it can get a bit ugly. Basically, we first have a property that stores the highest score yet. Then, we loop through the entire server to see if the person has a higher score than the highest score yet. If it is higher, then we set the player id of…
Oh, this is a lot more difficult, you might not want to go that deep if your a beginner…
I think it requires coding and blocks
Yeah it does to compare the properties. But it’s not the hardest code in the world, good for starting coders.