he is trying to make lives for a multiplayer game.
is there a multiplayer life system guide?
There are no other guides besides the ones I have linked to you.
I recommend using the second one in the previous post.
I was using a property earlier. if you know how to work properties maybe you could make one then show us how.
Here, this guide is more suited for pvp. (WhoAmI you forgot about this lol)
but I don’t think there is a way to make a multiplayer life system
Why not? You could make the counters player scoped.
That means they only affect the player, or not everyone else.
Or you could do teams, which affect everyone on that team.
It is useful to know what scope is.
he wants it so they could gain a life someway, and he did not mention anything about lifesteal
I need to look at a lot of things.
So whatever they want to do, have it linked to a counter to update the lives property.
For example, link a button to the lives counter, button pressed < increment counter.
Counters can update properties.
is there a way where you can get it specified to when a player dies the player, and just the player loses a life?
because that’s what he’s asking for
Scope, scope, scope.
Make everything player scoped…
It’s extremely helpful. Do you need me to help you with pictures?
ok let me try on my GKC test map
oh. I see the freaking thing. (why have I never seen that before)
So are you done? Are you going to mark a solution?