I need help, How can I make sentries talk but also trade - also, how can i add a rejection - like when you don’t have the object needed to be traded with. I need it to be simple, also sorry if my text doesn’t really make any sense.
1 Like
ah you need a notfication system
Blizzy
March 22, 2024, 2:39pm
3
Use a button and a few popups
2 Likes
im not smart so lets get @WolfTechnology
1 Like
I don’t think you do. Just use what @Blizzy said
Yes, I need step by step.
you put the sentry on the players team then you you a button invisable wired to a popup that says the sentrys message.
I need a talk and trade with choices and a device that can detect if the player has or does not have the item needed.
Blizzy
March 22, 2024, 2:43pm
11
Warning:
This guide is mainly geared toward more experienced gims. Sorry for the inconvenience.
Introduction:
Good morning! In this guide, I’ll be teaching YOU how to create a merchant system with deals! There’ll be a lot of parts to this guide, so get your eyes ready!
The Goal:
Well, what do we want to accomplish with this merchant system?
Sell items to players every two minutes.
Deals and sales should be chosen randomly.
You should be able to refresh deals that restart the two-minute tim…
Try using this. Just edit some of it
You can use these guides.
**This is a tutorial on how to make a sentry that can talk and/or trade. Click on the arrows below to view the different sections of this post.
Talking Sentry Tutorial Add a zone where your sentry is and resize it (roughly) as shown below:
[image]
Add a game overlay device, and make it a button in the bottom left corner (or anywhere). Set the overlay text to “Talk” and set “Visible on Game Start” to “No”.
Add a wire from the zone to the overlay, and set it to: Player enters zone > show ove…
Warning:
This guide is mainly geared toward more experienced gims. Sorry for the inconvenience.
Introduction:
Good morning! In this guide, I’ll be teaching YOU how to create a merchant system with deals! There’ll be a lot of parts to this guide, so get your eyes ready!
The Goal:
Well, what do we want to accomplish with this merchant system?
Sell items to players every two minutes.
Deals and sales should be chosen randomly.
You should be able to refresh deals that restart the two-minute tim…
Alright, i will try them. Thanks!
You can use the “call to action” section on the popup to show buttons, maybe the text on the buttons could show options for what you could say? Also, as a tip for the trading part, you can use an item granter and put in a negative number to take items away from players.