End of the game widget help

not sure if that is going to work…

so make a property for each team and set it to number
set it to 1 when the prop is destroyed
then you can use checkers to check which property is still 0 and then activate a different widget

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This should work, to set the number to 1 use a counter that updates the property and do “Prop destroyed” → “Increment counter” for the wiring between the counter and prop

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but this wont work for last team standing though (the team with the last prop standing)…

Sooo this is like BEDWARS…

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no that’s what I wrote it for it updates properties based on whether or not the prop is destroyed and then activates a widget based on that

so, i added 4 properties, and each one set set to team, should each property have a different name?

scope should be global and yes different names

okay i did that, now what do I have to do about the checkers? @Foxy

4 checkers each will check if a property is equal to 0
if it is that means the prop/bed is not destroyed
if the check fails deactivate the widget
if it passes activate the widget

so how will each property update?

by a counter when the prop is destroyed increase it
and then use a trigger loop or a different kind of repeater to make the checks happen every second

Alright, so i added a counter, and the counter increases on the channel when the bed is destroyed, and it is connected to a property for that team, I’m not sure what to do about the repeating part… @Foxy

have a repeater start on game start and have it link to all 4 checkers

so do i have to put the task interval and time to run to one second? @Foxy

yes so your game doesn’t crash

I don’t know how you do that but would this work:

alright done, what else do i have to do? like do I need to connect the property(s) and to the widget or something not sure @Foxy

for the checkers it should check if a property = 1
if it passes it activates the coordinating widget
if it fails it deactivates the coordinating widget
then do this for all 4 with each property