not sure if that is going to work…
so make a property for each team and set it to number
set it to 1 when the prop is destroyed
then you can use checkers to check which property is still 0 and then activate a different widget
This should work, to set the number to 1 use a counter that updates the property and do “Prop destroyed” → “Increment counter” for the wiring between the counter and prop
but this wont work for last team standing though (the team with the last prop standing)…
Sooo this is like BEDWARS…
no that’s what I wrote it for it updates properties based on whether or not the prop is destroyed and then activates a widget based on that
so, i added 4 properties, and each one set set to team, should each property have a different name?
scope should be global and yes different names
4 checkers each will check if a property is equal to 0
if it is that means the prop/bed is not destroyed
if the check fails deactivate the widget
if it passes activate the widget
so how will each property update?
by a counter when the prop is destroyed increase it
and then use a trigger loop or a different kind of repeater to make the checks happen every second
Alright, so i added a counter, and the counter increases on the channel when the bed is destroyed, and it is connected to a property for that team, I’m not sure what to do about the repeating part… @Foxy
have a repeater start on game start and have it link to all 4 checkers
yes so your game doesn’t crash
I don’t know how you do that but would this work:
alright done, what else do i have to do? like do I need to connect the property(s) and to the widget or something not sure @Foxy
for the checkers it should check if a property = 1
if it passes it activates the coordinating widget
if it fails it deactivates the coordinating widget
then do this for all 4 with each property