I know how to make a randomizer…
I made a no-code guide about one.
I need a generation system.
I don’t want to have
“MOUNTAIN TILE HERE, OCEAN THERE, AND RIGHT AFTER THAT, ANOTHER MOUNTAIN!”
or early Minecraft generation (there was a wood block that replaced bedrock at coords 0,0,0).
So you would need to get rid of the “start” broadcast on channel in the 5th trigger and instead go to a completely different system that can run a second randomizer to randomize what’s in the current cell using the current x and y coordinates.
Got it?
It’s basically extending the triggers using the current cell to randomize what’s in the cell.
Wait I realized you can get rid of most of the 4th triggers code and put all the 5th triggers code in the 4th because it’s not a maze.
Sorry if this sounds complicated or confusing, I’m on mobile :0