oh I have a joke. Jeffo is an OG too.
Its a joke thats not really a joke.
Hey, i know Haiasi is on the wix alot though
side message for Gimkit101–CHECK THE BLOG!
hey could you help me with this code?
It broadcasts to my left side barriers, but It doesn’t work correctly.
@awesomeT43, could you help me fix this? Or @MOON.
Oh, yeah. It’ll disable the barrier but it’ll also disable the game overlays.
Please, I need help.
Okay - I’m here ! - explain what I missed @Shadow.exe
Yeah I don’t really understand just explain what you’re trying to do.
Good luck! I hope someone can help you fix your problem soon.
I’m now going to be working on the largest GKC project ever.
sorry about my late response, I need help with my code because it’ll broadcast to my overlays on the left and my door, to shut them off, but he continues to shut off the barrier even when it’s active.
Sorry I didn’t see this until now, the only way that would happen is if the barriers and overlayes both deactivate on OpenDoor. If they do it should just be as simple as changing the channel fro the overlays.
No, the overlays are supposed to disappear, but bonnie will continue to deactivate the barrier (the door) , and now I’ve also broken it, because now bonnie doesn’t do anything
What is the code in?
This:
Well Bonnie’s code for breaking everything works again. The doors still break though.
Never mind. The doors don’t break. The lights turn off though, even when the door is shut.
Is the code in a trigger?
yes.
So now all I need is for my light overlay to not disappear when the door is closed.
Ok, is the overlay being deactivated by DoorOpen?
yeah I changed the name to LeftDoorOpen, because I’m going to use this for my right side as well. So I need the code to make it sense when the door is open and when it’s not, really.
If you change the deactivate channel for the overlay that should fix the problem.
like what?
Do you need it to deactivate ever?
what does that mean? It’s only supposed to deactivate when the door is open, yet it still deactivates when it’s closed.