Not a save file, just a code that the creator only knows, and can enter during the game for extra abilities/weapons
Same concept, just that you don’t need to have the part that creates a new code. Just check for one code, or even someone’s name, and grant them a buff.
I have idea, there is a game overlay (button), but you have to click it to a certain rhythm to get the buff
(someone made a guide on rhythm game)
Nice! Could you link it if you know a good one?
this one!
What about god mode?
I have something like that, you could have a zone connected to a trigger, and if the name of the triggering player isn’t ___, then broadcast message “die channel” that signals a respawner.
use a lifecycle → speed/itemgranter/overlay/damagebooster/ etc.
lifecycles only give a message for the host, unless relayed by a relay.
Wait
So i remember, like in januruary, there was a forum post, (comment) i think by caturnaut, saying that you can use block code to detect a players name, so that a game can detect if your name is {blah blah blah}
Let me experiment
place a trigger on the spawn point with visibility off
(in block code)
if triggering player’s name = (ur username)
then broadcast on channel (channel)
use the channel to give yourself speedboost, damage boost, an item, etc.
That won’t work, because triggering player name is a function.
And it is case sensitive
place a trigger on the spawn point with visibility off
(in block code)
set (variable) to (triggering player’s name)
if (variable) = (ur username)
then broadcast on channel (channel)
use the channel to give yourself speedboost, damage boost, an item, etc.
does that work?
there is one problem: impersonation.
The problem of impersonation is not a issue if you keep the name a secret
you can but it wall still be possibe for others to access. So if you make a hidden place with a hidden button some where on the map that opens that room, yes but any player can still find that button and go into the room. Creators don’t count and a special person, only host and players.
lol, i came up with the same solution