Charecter/map ideas for my Forsaken like game

I am making a gimkit creative map and I wanted to ask if you had ideas for Maps/Charecters

I can try but can you please add a format for them so we know what its supposed to look like

Look at this topic,

See that cool and amazing format? Make something like that, if not people don’t know what you need/want, also add information about your game so people know what kind of theme you want

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is it forsaken teamed the title says it but you don’t say what else of other stuff .

Okay so it is like normal forsaken but I want it like a custom different game
THere will be custom charecters and everything like that
There will be some charecters that I want custom ones to be based after like (cool kid/slasher) also really Im just making this for a friend and I want him to be able to have this game, but Im not exactly the best pro at gimkit creative, so try to explain how to make it (if you know how) and sorry if this breaks any rules or is pushy Im just trying to make a good game.

Alright? That doesn’t really explain anything though… we already knew it was based off of Forsaken, do you want a certain theme or anything? If not Il start on ideas.

Also, PLEASE add a format with things like passives (if you want those), how many abilities characters can have (based on how many overlays you can use) and other stuff like if you want us to include lore or an image of the character.

Edit - medical :skull:, Its probably auto correct…

Il start, expect them to start coming in in like 30 minutes and they will keep coming for the next few days.

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Um I kind of want it like a future or medival theme (very to different things)
I want each charecter to have one special ability to have
It is going to be like there is generaters/chests that when you open them fully give you gadget/ability

Look at these ↓

Also, I’m pretty sure you made a topic for this already.

Alright, I guess.

mbbb

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Yeah I did but if you look through the comments you will see why I made another one

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This topic is for something else but its for the same game, which does happen usually, idk why this is a problem? Also those forsaken guides are for the actual survivors from the real game…

The OP specifically stated they want original ideas.

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Sorry for that but if I made one topic asking for a thumbnail/ideas/help/art that would make people mad and it might get flagged also I don’t think you are allowed to do that in one topic

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sigh

The first idea of many,

(Since no format was listed Im going with the format from CommanderGOAT’s topic since that was pretty reasonable (has 1 passive, 2 abilities, and optional lore).

Name - Albert
Type - Survivor, Survivalist
Health - 80

Passive - Genius | (If your game won’t have generators/objectives, don’t include this passive). Albert’s generator’s are much easier to complete or just complete much faster.

Ability - Jetpack | Albert will stand still for 1.5 seconds, after that they will move at 1.8 speed for 6 seconds. But if during the windup or the duration of the ability Albert is hit by the killer then the killer will be stunned for 2 seconds and Albert will take 10 extra self damage on top of the damage from the killer. | 40 second cooldown.

Ability - Shield Bubble | Albert will stand still for 2 seconds, after the windup Albert will move at 0.8 speed and gain 60 shield for 8 seconds. If hit during the windup the emergency shield will trigger and heal 15 health but the Shield Bubble ability will be locked for the rest of the round. | 40 second cooldown.

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(post deleted by author)

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I told Kye that they should make a new topic for this because these character idea topics usually have TONS of posts and it would be really confusing.

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Um again I’m not a pro so if you can can you explain how to make it (sorry)

It depends on how your game works, things like the hit bonus detection thing depends on your killer channels.

For the windups and abilities with durations just use triggers and speed modifiers, (and health granters/damagers for the health part).

Im really not smart
and again sorry for asking so much but can you do ste by step process. SORRY!

Also this topic might close and sorry again Im just really busy and I don’t use gimkit creative as much as I used to so again sorry

what the heck where’s the amazing format

Anyways, I’m just gonna go off what JustAToaster’s format is ig.


Name: Sandy
Type: Survivor, Support

Passive: Boots Filled with Sand | Sandy walks slower than most survivors because her boots are always filled with sand (lol)

Ability 1: Sand Trap | Sandy winds up for 3s and spawns 4 sand traps (Sand Pile props) at major choke points in the map. If the killer steps in one of the traps, the other 3 traps immediately despawn and the killer gains Slowness II, Blindness III, and their location is revealed to all survivors. The duration of each effect lasts 6s. | Traps duration (time before traps disappear): 25s | Ability Cooldown: 45s

Ability 2: Sandstorm | Sandy gains a charge for this ability when the killer steps on one of the Sand Traps spawned by the previous ability. Upon usage, Sandy winds up for 5s and then unleashes a blast of sand that blinds the killer and blurs Sandy’s screen for 7s. | Cooldown: 70s


Name: Turo
Type: Killer, Snowballer/Attrition (meaning this killer relies on wearing his opponents down)

Passive: Sense of Fear | Turo has a passive fear meter that fills up whenever survivors use certain abilities. The higher the fear meter, the more damage Turo’s Slash ability does.

M1: Slash | Turo slashes forwards, dealing 15 base damage and 5 extra damage through bleed damage. Changes depending on how high Turo’s fear meter is filled.

Ability 1: Super Scawy Woar | Turo unleashes a roar. Any survivors within a 3-tile radius of Turo when this ability is used will gain Slowness I and Blindness I. This ability fills Turo’s fear meter by 10 per survivor hit. | Cooldown: 21s

Ability 2: Raging Pace (totally not Slasher’s ability) | Turo lets out a sound cue (notification saying ā€˜ROARRRRRR’) and leaps forwards at 2x speed. Upon landing on a survivor, Turo slashes them 5 times, each slash dealing 6 damage. This also fills up Turo’s fear meter halfway full. | Cooldown: 66s

Ability 3: RUN.NOW.EXE | Turo lets out a roar. After the roar, the map gains a blood-red tint (no-collision barrier with red color over the entire map) and Turo gains a speed and damage boost. In this state, all of the survivors are high life’s to Turo and Turo cannot be stunned :flushed_face:. That’s not good… | Duration: 30s | Cooldown: 100s

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again im not smart so can you explain how to do