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Hello! This is a wiki guide on almost every forsaken type thing there is! Be sure to be descriptive when putting things! Try not to use images so this will be usable if images get taken down again!
What is Forsaken?
Forsaken is a horror survival game on Roblox, heavily inspired by Dead by Daylight. Players take on the role of either a k!ller or a survivor, with the goal of either eliminating the survivors or surviving until the end of the round, respectively. Each k!ller and survivor has unique abilities, and survivors can complete tasks to speed up the end of the round.
Survivors
Noob | Survivalist
Bloxy Cola
All you need is speed modifier (2), Overlay 2 or 1 (2 for cooldown) and wire repeater (2)
Step 1: Take the first overlay and put it at button and name it Bloxy Cola (Or whatever u wanna name it idk) then wire it to a speed mod so when overlay pressed > set player to speed
Step 2: Open up that speed mod and make it 1.2 (aka Speed 2)
Step 3: Take the overlay and connect it to the wire repeater and button pressed > Wire thingy idk.
Step 4: Open up that wire repeater and set it to any amount of seconds you want! (This is how long the effect will last)
Step 5: Wire the wire repeater to the SECOND speed mod and wire repeats > set player to speed
Then you are done! But if you want a cooldown here what u do!! (WIP)
Step 6: Take your second overlay and set it to no see on game start and make sure that both overlays scopes are set to player NOT TEAM OR GLOBAL
Step 7: KEEP the second overlay as a text and name it cooldown then take you button overlay and wire it to the cooldown overlay and it Overlay pressed > Show overlay.
Step 8: Now take your second wire repeater and wire the button overlay to it Button pressed > Repeat wire. Then from the wire repeater BACK to the Button overlay Wire repeats Show overlay
Step 9: Open that wire repeater and set it to about 20-30 seconds (This is how long the cooldown lasts)
Step 10: Wire the wire repeater to the COOLDOWN overlay and set it to wire repeats > HIDE OVERLAY.
Then you are done!!! What should happen is when you press it you get a speed boost for (Your set time) then set back to normal speed! Then you will see the cooldown overlay for (Your set time) then wait that time and the button should pop up!
Slate Skin
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place a health granter, make it only give shield, and have it give 100 with its channel
Next, place a damager, have it deal 10 damage, with its own channel
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place four triggers, two should have the health granterâs channel with 0.1 delay, the other two should have the damagerâs channel, with a 0.2 delay
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place a speed modifier and have it have make the player have 0.7 speed on its channel
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place a second speed modifier and have it give normal speed (1) on its channel
Next, place a trigger and have it on a channel to end slate skin, with a delay of 0.3
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the four triggers should now deactivate on the slate skin finish channel
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place a game overlay and have it be a button, which should activate slate skin, and have it deactivate when used, with another channel
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place another trigger with have it be triggered on the finished slate skin channel, and have it have its own channel, with a delay of 10
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now place your last trigger and have it be triggered on the activate from the overlay, with the done channel, and a delay of 9.9 (so you dont lose more health)
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now place a damager which it should damage the player with 100 when slate skin finishes
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place your last game overlay and have it be the cooldown, and have it activate when slate skin finishes and deactivate when the cooldown is over
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wire the trigger loops so it goes forever, and have the activate game overlay wired up to one of each trigger loop
And it is done
This part was made by me, Ian_is_a_yay
Ghost Burger
Sorry but this is NOT possible unless players can go invis
007n7 | Survivalist
Clone
Cant do this cuz no moving sentryâs
C00lgui
We are going to need a game overlay, five triggers, fours zones, and four teleporters
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place the game overlay with the type button and should be named c00lgui, with a channel, it should deactivate in c00lgui but activate once a cooldown is up, and make sure its player scoped for both visual and action
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place a trigger and have it be triggered on the game overlayâs channel with the cooldown channel mentioned in step one, and should have a delay of 60 seconds
Now place the four zones and teleports in a square (teleporters are the spawn points) and have each zone have the channel
teleport check # once entered
teleport check # 1 once left
And for the teleporter it should be
teleport to teleporter once receving teleport to #
Now place four triggers each should havea channel of
trigger once reciving teleport check
once trigger, put out channel teleport to #
Each trigger should activate on the teleport check # and deactivate on teleport check # 1
Each # i say means a number, so 1 - 4
And this was made by Ian_is_a_yay
Two Time | Sentinel
Dagger
Nothing here yet!
Crouch
Nothing here yet!
Ritual
Nothing here yet!
Shedletsky | Sentinel
Sword Slash
Step 1: Place a Game overlay button labeled: âSlashâ that brodcasts on Used Slash when clicked on, goes in the bottomed left corner, and deactivates on âUsed Slashâ, activates on âSlashâ.
Step 2: Place a trigger that triggers when recieving on: âUsed Slashâ and brodcasts on âSlashâ trigger delay of 40.
Step 3: place a trigger that triggers on âUsed Slashâ and brodcasts on âSlash Doneâ trigger delay of 1
Step 4: Place a tag zone with a tagging team of team 2, respawn when tagged turned off.
and âplayer tagged by somebody elseâ block code like this
brodcast message on channel("K!ller Stunned")
Step 5: Place a speed modifier that sets the speed to 0.00 when recieving on âK!ller Stunnedâ
Step 6: place a speed modifier that sets the speed to 1.20 when recieving on âUnstun K!llerâ
Step 7: place a trigger that triggers when recieving on âK!ller Stunnedâ and brodcasts on âUnstun K!llerâ trigger delay of 4
Step 8: make a speed modifier that sets the speed to 0.5 when recieving on âUsed Slashâ
Step 9: make a speed modifier that sets the speed to 1 when recieving on âSlash Doneâ
And now you are done!
FRIED CHICKEN!!!
Nothing here yet
Chance | Sentinel
Coin Flip
To start out all you will need is 1 Overlay, 5 Triggers, and 1 wire repeater
Step 1: Set your overlay scope to PLAYER please Then turn it into a button with the text Coin Flip (Eh ill do this later)
Flintlock
Nothing here yet
Re-Roll
Nothing here yet
Hat Fix
Nothing here yet
Coin Charges
Nothing here yet
Elliot | Support
Pizza
Nothing here yet
Rush Hour
Nothing here yet
Taph | Support
Trip Wire
Nothing here yet
SubSpace
Nothing here yet
Guest1337 | Sentinel
Punch
Nothing here yet
Charge
Nothing here yet
Block
Nothing here yet
Builderman | Support
Sentry
Noting here yet!
Dispenser
Noting here yet!
K!llers
Jason
Slash
Step 1: Make a property called âK!ller Attack Typeâ that is a text property and is global scoped.
Step 2: Make a game overlay labeled âSlashâ that is a button and broadcasts on âK!ller Attackâ when clicked, Deactivates on âK!ller Attackâ, activates on âK!ller Attack Off CDâ, and have some block code that sets the âK!ller Attack Typeâ Property to âSlashâ
Step 3: Make a trigger that broadcasts on âK!ller Attack Doneâ when triggered, and triggers on âK!ller Attackâ trigger delay of 1 second.
Step 4: Make a tag zone that the tag area is the entire map, doesnât make the player respawn when tagged, and the tagging team is team 1, activates on âK!ller Attackâ and deactivates on âK!ller Attack Doneâ with some block code that makes it so that
If ((K!ller Attack Type)= (âSlashâ)) do
Broadcast message on channel (âHP Lossâ)
Step 5: Make a damager that when receiving on âHP Lossâ damages the player by 20 HP
Step 6: make a trigger that triggers when receiving on âK!ller Attackâ and broadcasts on âK!ller Attack Off CDâ when triggered, trigger delay of 2 seconds.
Be Head
Nothing here yet
Gashing Wound
Make sure you finished the slash guide first, as some devices from that are needed here
Step 1: add a game overlay button labeled âGashing woundâ that broadcasts on âGashing Woundâ when clicked. Deactivates on âGashing Woundâ and activates on âGashing Wound Off CDâ and have some block code that sets the âK!ller Attack Typeâ to âGashing Woundâ , shows up on the screen in the bottom right corner.
Step 2: make a trigger that triggers when receiving on âGashing Woundâ and broadcasts on âGashing Wound Doneâ when triggered, trigger delay of 2
Step 3: Remember that tag zone we placed? Go back to it and make it also activate when receiving on âGashing Woundâ kinda like this
K!ller Attack, Gashing Wound
Then make it deactivate on âGashing Wound Doneâ as well
K!ller Attack Done, Gashing Wound Done
Then go to the block code we made and add this to the end of the script
if ((Get Property(âK!ller Attack Typeâ))= (âGashing Woundâ)) do
Broadcast Message on channel(âGashing Wound Survivorâ)
Broadcast Message on channel(âStun Survivorâ)
Step 4: Place a relay that relays channel âStun K!llerâ (if you did the shedletsky guide you should already have this set up, if not its just a speed modifier that sets the speed to 0 when receiving on âStun K!llerâ) to all players on team 1, when receiving on âGashing Wound Survivorâ
Step 5: Make a trigger that triggers when receiving on âGashing Wound Survivorâ and broadcasts on âGashing Wound Damageâ being triggered, trigger delay of 4 seconds
Step 6: make another trigger that triggers on receiving on âStun Survivorâ and âK!ller Stunnedâ and broadcasts on âUnstun K!llerâ and âUnstun Survivorâ trigger delay of 4 seconds.
Step 7: make a speed modifier that sets the speed to 1.00 when receiving on âUnstun Survivorâ
Step 8: Go to the speed modifier that stuns the k!ller (or make it if you havent already) it should be setting the speed to 0, make it set the speed when receiving on âStun Survivorâ along with âK!ller Stunnedâ, if you also havent already, make a speed modifier that sets the speed to 1.20 when receiving on âUnstun K!llerâ
Step 9: go to the damager that deals the damage for the k!llerâs slash ability, add some block code that happens when receiving on âGashing Wound Damageâ that looks somewhat like this
Damage player [custom damage ammount] (55)
Step 10: make a trigger that triggers when receiving on âGashing Woundâ and broadcasts on âGashing Wound Off CDâ When triggered, Trigger delay of 30 seconds.
Raging Pace
Nothing here yet
C00lkidd
Slash
Step 1: Make a property called âK!ller Attack Typeâ that is a text property and is global scoped.
Step 2: Make a game overlay labeled âSlashâ that is a button and broadcasts on âK!ller Attackâ when clicked, Deactivates on âK!ller Attackâ, activates on âK!ller Attack Off CDâ, and have some block code that sets the âK!ller Attack Typeâ Property to âSlashâ
Step 3: Make a trigger that broadcasts on âK!ller Attack Doneâ when triggered, and triggers on âK!ller Attackâ trigger delay of 1 second.
Step 4: Make a tag zone that the tag area is the entire map, doesnât make the player respawn when tagged, and the tagging team is team 1, activates on âK!ller Attackâ and deactivates on âK!ller Attack Doneâ with some block code that makes it so that
If ((K!ller Attack Type)= (âSlashâ)) do
Broadcast message on channel (âHP Lossâ)
Step 5: Make a damager that when receiving on âHP Lossâ damages the player by 26 HP
Step 6: make a trigger that triggers when receiving on âK!ller Attackâ and broadcasts on âK!ller Attack Off CDâ when triggered, trigger delay of 2 seconds.
Walkspeed Override
Nothing here yet!
Corrupt Nature
Nothing here yet!
Pizza Delivery
Nothing here yet!
John Doe
Slash
Nothing here yet!
Corrupt Energy
Nothing here yet!
Digital Footprint
Nothing here yet!
Error404
Nothing here yet!
1x1x1x1
Slash
Nothing here yet!
Mass Infection
Nothing here yet!
Entanglement
Nothing here yet!
(I cast) NECROMANCY (Rise!)
Nothing here yet!
Unsable Eye
Nothing here yet!
Noli
Nothing here yet!
Last man standing mechanics
Nothing here yet!
Map Mechanics
Red Walls
Nothing here yet!
Mud
Nothing here yet!
Piranha Water
Nothing here yet!
Liquid Poison
So to make liquid poison you are first going to need something that looks like poison. You can use a barrier a prop or anything that looks poisonous. Just make sure that there is no collision so that the player can walk into it. Then in the area you have made, put a zone around it. Like this:
Once you have done that place a repeater. Then wire the zone so that when you enter it starts the repeater.
Player entered zone - Start Repeater
And also make it so that when the player leaves the zone it stops it. You also need to wire a trigger to stop it because the zone canât do it by itself.
And also make it so that when the player leaves the zone it stops it. You also need to wire a trigger to stop it because the zone canât do it by itself.
Player Leaves zone - Trigger
Triggered- Stop repeater
Then make sure that the repeater is set to task every 1.0 seconds.
And then make sure that it stops only after receiving on channel.
Then wire the repeater to a damager when it runs a task.
Repeater runs task - Damage Player
Then make the damager do 30 damage.
Congrats! When you walk into the âpoisonâ it should do 30 damage every second and stop once you get out of it.
Effects
Glitched
Nothing here yet!
Corrupted
Nothing here yet!
Speed
Nothing here yet!
Undetectable
Nothing here yet!
Resistance
Nothing here yet!
Weakness
Nothing here yet!
Helpless
Nothing here yet!
Poisoned
Nothing here yet!
Slowness
Nothing here yet!
Bleeding
Nothing here yet!
Thanks to!
Ian_is_a_yay (For making Slate Skin, and c00lgui)
Fleet (For helping with Shedletsky and Jason)
twofoursixeight (for making this WIKI)
proton (For liquid poison)
AstralLuke (Slightly improving liquid poison) and fixing delete.