so what are you trying to do?
you used the same channel each button needs a different channel
so lets just say, I need to build a wall using buttons, but I want the button to be pressed once using channels.
that’s gonna take forever!!! I have 100+ buttons!
I think I have a guide on building walls in a game.
can you give linky?
But the problem is ONLY the buttons right?
yes
Yes, I can.
You can skip the editing part though.
my memory after all of this
you need the separate channels
actually, the memory is pretty efficient for it for some reason
I’m gonna say for channels by the masses, it’s good to take your time with them, and an easy way: a1, a2, a3, a4, b1, etc. Just don’t use wires. Channels don’t use memory as far as I know, so they are better for large maps.
k
I said the answer first…
all this is just a little bit of memory. (the reason the memory bar is at 45% is because there is a lot of other complex device contraptions in the map.
yea, but they detailed it better
Sorry if I was mean
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