Building Lives System for Game

Cops Lives

Well you want a counter that starts at 3, has a target value of 0 and make it not activated on start. (Also make it player scoped) Then using a relay set to the team that the cops are on wire it to the counter: Relay Trigger > Activate counter Then wire a lifecycle (Game start) to the relay: Event Occurs > Relay Now wire the counter to a team switcher (Spectators): Target value reached > Switch team Then get a ko manager that isn’t activated on start and make it activate when the relay triggers. (Player scoped if you can, I forget) And wire the Ko manager to the counter: Player knocked out > Decrement timer

Gangsters Lives

Do the same thing as the cops except change the relay team to the team that the Gangsters are on.

Boss Lives

DO the same thing except using a relay with the bosses team and change the counter number to 1.

Hopefully this works IDk

(Edit: Endings)

Endings
Ending 1

Get a button or a triggering item that says rescue the boss or something, then wire that to an end game. Button pressed > end ame

Ending 2

Use this:How to end game when certain team knocked out [SIMPLIFIED] [Difficulty 1/10 or 🟦]

Ending 3

Same thing as ending 2 but make the team the one of the Gangsters. [/details]

Ending 4

Use an overlay timer, and wire it to an end game device : when the target value (0) reached > end game
Overlay timer guide: More Efficient Overlay Timer

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