Introduction:
I’ve recently completed my game, Farmers’ Quest which takes up 99% memory. It’s an RPG game, that many users on the forum such as @WhoAmI, @NavyCatZ, @LxmasHasCandy, @Vortex-Mist, @Geoffrey.Nafeygmail, and @MrNobody2 had helped me with. I made a lot of mistakes in my first RPG game, so I’d like to share with you what to do in your RPGs.
P.S.: Thanks to Math Thrive Tutoring for playing my game, lol.
Mechanics:
My game was full of mechanics, which depending on what they are, can be a good thing or a bad thing. Here are some tips:
- Try not to throw every single mechanic into your RPG like I did.
- Try to add some cool mechanics that you’ve never seen before, like a Merchant.
- Try to animate things, like how in my RPG I animated crops growing.
- Try to make some mechanics look as real as possible. You won’t always get a fish when you go fishing, so how about there’s a 10% chance you don’t get a fish?
- Try to add rich and smooth interactions with the characters that almost resemble real life.
- Try to balance your mechanics, or make them almost the same level (I didn’t do this until Math Thrive pointed it out, but please do this).
Quests:
I didn’t add many quests, which I regret. Here are some quest tips:
- Try to make the quests rewarding.
- Try to aim your quests toward different genres (like fishing and fighting).
- Try not to basically give the same rewards over and over again (I didn’t do this).
- Try to make the quests challenging, but not impossible.
- You can add as many quest lines as you want, make it great!
Dialogue and Characters:
The dialogue aspect was pretty easy for me, but here are some tips:
- Try to make your characters rich and full of personality.
- Try to make your characters appear more than once.
- Try to give your characters homes.
- Try to sprinkle in some side characters to make the game more like real life.
- Try to make the dialogue almost sound like real humans talking.
- Ask yourself, “Would someone usually say this?”.
- Use banners and call-to-action buttons to resemble talking.
- Use sentries as characters.
Balancing:
Balancing came difficult and hard for me. I would recommend doing these:
- Make sure your mechanics are balanced.
- Make sure your game is playable in one sitting (It took 1 hour for Math Thrive to finish, and almost 2 hours on his first run).
- Make sure your enemies aren’t overpowered.
- Try to give your players a reasonable amount of profit after doing mechanics.
- Try making boosts and incentives which help your players do better.
- Try giving your players tips on what to do and good ideas in the beginning of the game.
- Try to add scaling, which is making your enemies grow stronger along with you.
- Try not to make the players too overpowered.
- Try not to make the enemies too overpowered.
The Storyline:
I think my storyline was fine, it fit well. Try to make it better with these tips:
- The storyline should usually come with a nice conclusion (or cliffhanger, if you’re a different species).
- Try not to change villains too often.
- Try not to make the players too good.
- The villain… should have at least some logical reasoning!
- Don’t kill off characters too easily.
Conclusion:
That’s all. This is a mini-guide, of course.
Good luck, and happy gimkitting!
-@mysz