Hi, I have a concept of a Top-Down jumping system. basically how it works is that when you click on a game overlay, it will trigger a trigger loop, that will repeat until a counter reaches its target value of 10, then it triggers a different trigger loop to decrease a the same counter until a checker confirms a property “Z” that the counter updates = 0,
now make a zone for jumping that when a player enters it, it makes a checker check if the “Z” property = 0, if it is it makes them respawn.
interesting interesting does it work?
it still have to edit how it works a bit, but it sure works!
quite confusing but for the most part it makes sense
Yes, this is possible, use the concept of teleporters or zones that deactivate and then reactivate when the “jump” is used, zone respawns the player if entered
oh I see, basically, you click jump, the for a period of time, you can walk across the water.
But if the time is up, then respawn.
interesting concept, but honestly, kinda basic.
I mean, there already are games that feature a “jump” thing where you teleport to the other side, but none have this type of detail. I suggest making this into a guide, having a overlay counter that shows how much air time you have, and also, only allow this jump feature to work if you are near water and stuff like that.
Good idea tho!
This has been done before, but I do think this could be built off of. Maybe this will help in your research: