Making high-quality and fun platformers needs good technique. Here, I provide a few tips that will get your platformer blow up on Gimkit Creative!
Make the cover look good
As sad as it is, people really do judge a book by its cover. I have played many high-quality maps but they don’t have lots of plays because the thumbnail is the Gimkit logo and the name is “hgdhgsjgb.” Give your map a good name that describes it, and put a good thumbnail, which doesn’t necessarily have to be a custom thumbnail, but just one that describes your game and looks nice should be good.
Take time on it
I cannot stress this enough. So many platformers clogging Discovery are 10-jump maps and then it ends. Occasionally one even makes trending. A lot of these maps are made so that they can see how many plays they can get just for fun. Take time in your game, or at least make it look like you did.
Add a respawn overlay
Making a respawn overlay is simple. Just take an overlay device, change type to button, text to respawn, and then connect it to a respawn device. It should look like this:
The reason this is helpful is because even if you think you’ve covered the ground with lasers or zones, there can always be a glitch that escapes it, and plus if you do this, you don’t have to put lasers on the ground AT ALL. This is just a helpful tool overall that’s also good for top-down maps too sometimes.
Displaying Height
This isn’t necessary, and for some platformer maps it’s not really a good addition, but for Only Up maps, this is a really cool addition, making your maps much more high-quality and fun. To do this see @chrysostom 's amazing guide:
How to track a player's height! ft. THE PLAYER COORDINATE DEVICE 🟩
Be careful with no-collision props
Beware the no-collision props. A lot of games recently have added these. they are props that have no-collision, so you fall straight through them. they are annoying because oftentimes you have no way to tell if it is a no-collision or a yes-collision prop (came up with that word on the spot lol). You lose a bunch of times and it’s kind of ridiculous. My advice is when using no-collision props, use them for decor (which I recommend doing, especially no-collision barriers make your maps look really cool). or if you do use them in your game, make it so that players can tell the difference (by adding tint, transparency, etc.).
Make it visually appealing
Last but not least, make it look fun. Don’t use the same prop every time, mix it up! Try using barriers, props, terrain, have fun with it!
Hope this guide was pretty helpful! You can tell me below
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