How to track a player's height! ft. THE PLAYER COORDINATE DEVICE 🟩

LADIES AND GENTLEMEN!
Our wait is over, the player coordinate device and all its glory have arrived in creative!!!
Screen Shot 2024-05-16 at 8.49.15 AM

(me posing with player coordinate device)

today I will teach you how to make the height of the player show up on the leaderboard and the players’ screen in an overlay.

Now I trust that most experienced gimkit players are well aware of how to make this, but I think this would be useful to beginners and users who are confused.


the entire guide...

First, let us get a property, and set it to these settings

now we get the player coordinate device, and set it to these settings:

notice the channel that I used:
update player’s height?

you can change this but make sure it is consistent with the overlay we use later.

Now we get the overlay and just use the default settings except you set the scope of the updated property to: player
Screen Shot 2024-05-16 at 9.04.02 AM

In the overlay go to “blocks”, create a block, and type the channel:
Screen Shot 2024-05-16 at 9.03.06 AM

do this:

now if you want to customize your overlay you can go to ALL OPTIONS:
Screen Shot 2024-05-16 at 9.10.26 AM

Finally, if you want it to show up on the leaderboard:
go to map options —> score —> type —> property —> player’s height


Thank you for reading my guide I hope you enjoyed it :smile:

10 Likes

Nice guide! :+1:
(my fortellling’s were correct: new guides are going to be out within an hour lol)
I’m so glad that instead of a height device they added a player position device instead!

1 Like

I was literally like:
“NO one is making this guide??”

ok I’ll do it… it will be used to solve SOOOO many help posts…

(and honestly it took less than 30 minutes)

1 Like

add this to tugted please.

which TUG do I add this too?

also this is not “the ultimate guide” so why?

1 Like

The
Ultimate
Guide
To
Every
Device

That is what @dynachamp is trying to communicate.
I think

This isn’t a guide on THE player coordinate device, it just uses the player coordinate device…

1 Like

It is important to note that a game without any spawn points always sets the starting position to X:320 & Y:320 or the middle of the map. (adjust accordingly if you want to create a functionally correct display.)

1 Like

I actually didn’t know that! thank you for the fun fact
I made this guide mainly for platformer heights:
I don’t have Platformer yet, but I am guessing in Platformer the height starts at 0