The Ultimate Guide to PLAYTESTING

Well, I browsed through many topics that says: playtest this, playtest that, but no guide on one of the most important thing to ensure map quality— playtesting. So, long story short, here it is! In this guide, using common questions and answers, you will know what to playtest, who should playtest, and more. Also I need to make this paragraph less advertising because it sounded like an ad on the elevator.

Q: What should I playtest?
A:

  1. Playtest complex mechanics.
    When making complex mechanics, such is a series of buttons that will grant you things but also deactivate other buttons in that series, it it easy to forget a channel here and a wire there. In complexer mechanics, forgeting even 1 channel can ruin the whole map, every part of it. For this kind of playtesting, it can be replaced with careful checking of all parts of it, however it is less time-efficient and easier to bypass problems.

  2. Playtest skill required sections.
    Have you ever played a map just to find out it is impossible due to arrangements? That will not happen if the mapmaker playtested it. For skill-required sections, it is a good idea to let others, your friends and very skilled players to playtest it. Unless you are making a no-lazer no-zone platformer so you can playtest in editing mode, you need to enter playtest or play mode for this.

  3. Playtest general theme and lagginess.
    I don’t think this is specifically mentioned anywhere. This is important because, when creating the map, the mapmaker cannot experience everything from the player’s perspective and it’s definitely harder to catch logical problems. Also, the mapmakers has to see the map in every phrase of the game, in which it may changes in play but not in edit mode.

  4. Playtest for bugs.
    GKC is generally a buggy and glitchy website, and weird bugs pop up every now and then. Many of the bugs can be fixed by deleting and redoing the affected area or rejoining, which fixes “fake bugs”. Also, a glitch that you need to watch out for is what I call the “deleted glitch”. Learn more here. Bugs should be playtested every 1-2 months.

Q: How many people needs to playtest my map?
A: Below is a table for top-down. Note that it is specifically made for OWO-like games.

Difficulty Player Needed Column 3 Column 4
Educational Only You
Beginner You
Easy You + 1 friend (optional)
Normal You + 1 friend
Hard You + 1-2 friends + 1 skilled player (optional)
Difficult You + 2 friends + 1 skilled player
Gimpossible You + 2-3 friends + 1-2 skilled player

This one is for DLD-like platformer games and difficulty charts.

Column 1 Column 2 Column 3 Column 4
No jump No playtesting needed
Single left or right jump You
Double left or right jump You
Head hitters You + 1 friend (optional)
Slope jumps You + 1 friend
Jumps on a tiny platforms You + 1 friend (optional)
Lazer Jumps You + 1 friend + 1 skilled player
Right prop jump* A friend

Right prop jump: A jump when some props are sturdy while some is not. Players need to go to the right props in order to not fall.

Below is another one for other types of games.

Type of Game Players Needed Column 3 Column 4
Ending Games As may people as possible
PvP Games You + 1 friend (optional)
Level Up Games You + 1-2 friends
Tag/ CTF Games You + 1-2 friends
Money-Making Games You + 1 friend

Q: What is the difference between playtest mode, play mode, and a real play in Discovery?
A: First lets know the difference between playtest mode/play mode and real discovery play.
In playtest or play, the mapmaker will always spawn at where they clicked the button. Fortunately, this is not a problem if your waiting room have nothing needed to playtest, and if you do, you can always get in without using the spawn pad.

Now it’s the difference between playtest mode and play mode. One of the most important difference is that playtest mode is made for solo-play while play mode can be used more more people. Also, playtest mode has no pre-game phrase while play mode do. To playtest, you click the bottom-right button as mentions in tutorial— to play you press the game c0de on top of the screen.

Q: How to make playtesting more efficient?
A: One of the best ways to save time when playtesting is to playtest EVERYTHING at once instead of going playtest-problem-edit-playtest-problem-edit. Remember, when you click ‘restore map’ after game ended, you teleport to the pre-game spawn pad. You can memorize or write down problems and solve them at once.

Another way is to make you run super-fast at the start of the game, which saves time on running around. Deactivating barriers, temporarily deleting respawners and making gaps on walls in the correct places might help you save time by allowing you to playtest things that needs to be playtested twice get done at once.

Can someone tell me how to do screen recording? I planned to do some and posted but I don’t know how to.

8 Likes

Great guide! Now I can ensure that my games are perfect!
I don’t think you can post videos, but you can post gifs. if you recorded a short video, i’d use a converter.

2 Likes

Great guide! Here’s a list of things you did well.

  • original guide
  • Good formatting
  • useful (I mean, duh.)

For stuff you can improve, maybe for the # of players to play test games, add different styles of games. In the top-down section, you only told us about how to play test games with OWO-type mechanics, but there’s so much more to discovery than that. There’s adventure and lore based games, endings games (in my opinion, those are plain bad), etc. (I can’t think of anymore off the top of my mind). There are also similarly diverse platformers. For example, some platformers are RPG-type games. Some others are PvP games. Really, I feel like the # of players required to play test depends on if the game is intended as a singleplayer, multiplayer, or any amount of players.

7 Likes

Great guide (again after the 12th time :slight_smile: )
My recommendation is maybe, could you add some basic photos? Eg you could put one just to show how to change the speed (speed modifier). Also, they could just replace where you might add screen recordings. Less time+easier :slight_smile:

3 Likes

Do you use a Chromebook? If you do, just do Ctrl+Shift+□||,click the video button on the bar at the bottom, drag you mouse across the area you want to record, press the arrow in the middle of the screen next to Record Video,and choose Record GIF.


(sry had to use my phone cause you can’t take picture a while taking a picture)

Not a chromebook. An ipad :sob:

2 Likes

just look up how to do it, I’m not sure myself but search and ye shall recieve.

1 Like

( 🔎 ) How to make a gif on your school device for forums (Updated & Restored)
Use thi guide ^^^

1 Like