[ 📜 ] The Ultimate Guide to Forsaken (WIP)

So you mean that the tag zone (with the respawn when tagged off) detects when 1 team touches another team, then relays on a channel(or wire) to deal damage?

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Ummm, not sure how Forsaken works but why would you need a relay? The tag zone gets the 1 tagger (player tags somebody else) and then that can go directly to the damager, right? Or is like the damage being delt to an entire team or something I don’t know how Forsaken works, but I don’t think you should need a relay.

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The relay is meant to perform actions on behalf of players. If a noli character hits a survivor on the team survivor, it needs a relay to detect when that collision occurs (aka when one team hits another while using the ability void rush. It is used to transmit signals (channels) to specific groups of players(like taking damage).

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Um, so relay’s don’t detect collision, and if the damage is being done to the person who’s getting tagged, then they’re already the triggering player for “player gets tagged”, so unless you’re then doing damage to a group of people or a different person (again, no idea what Forsaken is), then you wouldn’t need a relay.

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Im saying that the relay is used to transmit damage to a single player (the one touching the k*ller).

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Yes, but that already comes from the tag device. Relays are used to transfer a triggering player status to another person or group of people (eg from the player tagged to their whole team), but since the tag device already designates the person tagged as the person touching the killer, you don’t need a relay to “hone” that or something of the sorts.

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Ok thanks for helping me understand, @Here_to_help

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does anyone know how to make a “one of each survivor only” mechanic? kinda like TR:UD or SE:TD. or like alpha forsaken where you can only have one of each survivor (that means I don’t need to find stacking nerfs)

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What you could do is when someone selects their survivor deactivate whatever lets the next player select that same thing.

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You can use a pickaxe for two time maybe. or you can use a gadget that doesnt do a lot of dmg with a long cooldown

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That, wouldn’t really work, since

A) we can’t track gadgets hitting players accurately (for the effects)
B) two time needs a front and back stab mechanic (which I feel like is possible, just very code heavy [since you’ll need to track what direction the killetr is facing and what direction two time is facing)

And well, pickaxes, that’s issue A

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