Yes, THERE HAVE BEEN GUIDES ON THIS. But this is my strat, and it’s pretty easy. Okay, some of the probabilities are the same, but yeah.
For reference, here are the guides:
Finished product:
So, with that said, let’s begin!
Da Super Duper Bait Check
The first thing we need to do is make the fishing areas. (Just put a bunch of water.)
Now, put buttons spaced apart so you can actually fish. Make the buttons look like this:
And now you need a checker.
A Crash Course to Da Randomizer
This will randomize the fish so that you don’t get the blue raspberry flavor the same amount of times as the mud flavor.
Item Granter:
You want the item to be bait in the settings.
Da Numbers For Da Fishies
Now, this is the hard part. (kinda.)
You need 3 IIM’s, 3 item granters, and 3 properties. Wow!
Luckily, I only need to show 1 of each, as they’re the same, just with different fish.
IIM:
Item Granter:
Property:
Now do the same thing for the other 2 fish. Done? All right.
Selling Stuff For Da Money
Now, get a table of your choice and a button inside it.
You’re almost done! Get a trigger.
Get 3 item granters.
All of them are the same thing, just with different fish.
And… You’re done!
Please don’t say “NoICEEee GuiDEs ToCIcX!” (or else)
The like button exists instead.
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
For The Nerds (how it works)
Basically, this just makes it so that when you fish, it runs a check. If there is bait, then it grants -1 bait, and it randomizes the fish you get. Once you get the fish, you can sell. And the properties (the number of the fish) are multiplied by the fish sell value. And you grant that amount of cash.
Extras
Other Fishing Areas For Dat Cash
You just build this fishing system, and you customize the fish! And the area itself.
Da Epic Amazing Rod
So, you want a different rod, right? So make the rod, and you remember that Item Granter with the probabilities? Deactivate that, and activate a new one. (I think) Also, that trigger? Deactivate that, and activate a new one!