Randomizers are great. Editor, what were my lines again? “Continue with the post because not many people even read the intro?” Okay.
(maybe we should have a “power-of” tag)
If you want to add something, please don’t edit the wiki, but instead add it in the comments. Also, this project is mostly discontinued.
Fishing
If it weren’t for randomizers, we wouldn’t have fishing. And yes, Fishtopia fishing chances are indeed random. However, note that if your old forum fishing system doesn’t work, then you have Advanced Block Order (ABO) to be mad at.
Being Simple
Randomizers can only be made in blocks, as far as I know, but they’re relatively simple. All you need is one block that does it for you:
You need a range (you MUST use two number blocks from the Math section of the block menu) and a result for each one of them. Simple, right? Just don’t make too many results though.
Fake AI-Generated Content
AI is cool. Well, until people train it to do bad things (GimAI) or replace their content with AI (not naming names anymore). However, with randomizers, you can make fake AI and make it look like it was actually AI-generated! The downside with this is:
- …you only have 75 block-limit that you have to work with.
- …you’ll need a lot of blocks to make it look like it was truly randomized (see above).
- …regardless of what you use, it’s still going to be 0.5% memory. That means that if you want four of these, that’s 2% memory used up.
The block code could only be used with popup, notification, or text devices.
Randomized Teleportation
Randomized teleportation works either by placing random teleporters or… you guessed it (or not)! A randomizer! Just get a trigger, make a randomizer inside of it, wire it to something to trigger the trigger, and place down some teleporters that teleport you to there/the target when receiving on a channel in the randomizer.