Still sorta need help with the respawning thing

I’m using @Blizzy’s method right now, but still don’t understand the checking part. @Haiasi , @GimSolver , @Blizzy , any ideas on how to do the checker part?
Here: Part 1 of the Respawning Help thing

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Blizzy doesn’t seem to be online right now, (although she was just seen a few minutes ago) you might have to wait.

You can use my system in the meantime though.

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Ok!

Read my profile, I won’t be active during school hours. Sorry.

Ok!

Wire a lifecycle to a trigger:
Player Knocks Out → Trigger
Trigger Blocks:
If Triggering Player’s Name = Property1 or Triggering Player’s Name = Property2
Transmit on GrantCash

Item Granter grants cash when receiving on GrantCash(However much you want, channel doesn’t matter what name, property name doesnt matter)

@BreathTaking
Sorry, I’m not on during mornings during weekdays, and I can only be on a bit during school hours

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Does that work? If it works marka solution to close this topic.

Ok! I’ll use this, THank you @Blizzy !

Also, I saw the location thing in your profile @Blizzy, please don’t eat me I taste like absolutely nothing :pleading_face:

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Would you put a get property block for the part where you say Property1 and Property2

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You would put Get Property __

I’m in my wellness (free time), so I can help (for now) if you need it.

You do not need to ping certain people to help, others may have better or easier to understand ideas.

I forgot this help topic was still here and sorry @Blizzy but:
how would you put in the “or” part where it says "Property1or Triggering PLayer’s name = Property 2? It won’t let me put that in in to the logic equation.
Screen recording 2023-11-29 9.00.35 PM

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Which school hours because Elementary, Middle, High and University all have different times.

flip it around triggering players name last the other first!

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Didn’t work.
Screen recording 2023-11-30 6.27.28 AM

What about my system?
You could try it.

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I did use your system, I’m just trying to test both.

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Wait, don’t use the OR block. Just use if and Else if

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ok