Respawning Help

It will run whatever you want it to do when someone enters the zone

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OHH ok!

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Think of it like devices sending signals to each other.

The first wire is an event that has to take place to run an action.

Once the first wire is true (in this case, the lifecycle and zone’s game start and player enters zone) it sends a signal to run a pulse.

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Basically Cause and Effect. The Wire is the thing that connects them.

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Wait, so here. There is a button that triggers a trigger. The trigger has block code in it. Here it is(I felt kind of dumb on this part).

Screenshot 2023-11-26 6.34.19 PM
Then, when Fight to the Death is broadcasted, it triggers two relays. Their audiences are set to random player. Those two relays are wired to each of their own teleporters. There is also a timer that goes for 60 seconds. If they can’t kill each other after those 60 seconds, it makes everyone respawn. I just need to figure out the part where if they die before that time limit, the person who won will get a huge cash prize and the person who lost gets nothing. If one kills the other before the time limit, everyone gets teleported to one spot.

Be back in a little

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Set the player’s name to a property, each. Now, when a player knocks the out, check if their name is one of the properties. Then, grant cash.

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Does that mean that I will have to force them to put in a certain name?

Ok, now I really have to go, be back in a little, would be helpful if you stayed online thanks

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Hello, @Blizzy, @Haiasi, my 2 favorite people on this forum. Besides myself.

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No, like, when receiving on the relay, their name is set to a certain property.

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So I would have to make a relay channel for both relays?

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Kind of, yeah.

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That’s off-topic, you know. Are you here to help?

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Uhhh… Sure?

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And then what? How would the relays and the properties connect?

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Wire the relay to a trigger, so that the trigger, in its blocks, sets a property to the triggerer’s name.

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So are these the wirings(Sorry, I’m really confused)?


What would the block code in the trigger look like(Sorry, I don’t work well with block code either, not it just sounds like excuses)?

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Yes.

Block code:
Set Property: Name 1
Value: Triggering Player’s Name

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Can the property name be whatever?

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Yes

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Ok! This might work, if it does, thank you so much!

Not gonna mark a solution yet, Haiasi is typing a bunch, I wanna see what he has to show

Really gotta go, hopefully I’ll be back soon, but for now, see ya!

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