Starts game based on how many players

So what i want to do is have something check how much people are in this game (max 4) When theres more than 4 people the game ends. Also when a player selects their character they get teleported to the map and i want it so the counter that deactivates barriers start when all players enter. Tell me if you dont understand i will try and explain it better and if you need to know how the game works ill tell you.

Just to clarify.

  1. The game ends when player count exceeds 4
  2. When a player chooses their Power/character they are sent to the map
  3. Basically a gate that unlocks when 4 players are Present.
    Let me know if I got anything wrong.

yea basically but the barriers dont deactivate when 4 players or less is present, it starts a countdown that deactivate the barriers, i already have the countdown system

Do you mind if you show me a screenshot?

of what exactly do you want

The devices+Wires you have.


this is just my countdown i need more details
so the first counter is supposed to detect how much people enter and when target reached it activates the second counter which deactivates the barriers after 3 seconds

Do you have an end game device somewhere in there?

nah i do not have an end game device.

If you want the game to end when it exceeds the player count of 4, then your gonna need an end game device. I think this is the solution, idrk



I set the target value to 5 btw.

Might also need relay

That works i just have to make it so it increases when players teleport to character select but do you know if it works if theres 6 people or 7, 8, etc, etc.

Uh one way u could do this is by this guide
,Override Screen | Difficulty: WyWy is yummy/1.5/10
Its not oneboxing

This cannot be that diffcult.
get 4 spawn pad and set the allowed team to team host, team 1, team 2 and team 3.
put 4 zones on each spawn pad and connect them to a counter give the counter a target of 4 and connect it to a barrier or smth then connect the zone to the counter like this: when player enters zone ------------> increment counter


smth like that you could also you channel but whtv

Would this work?
Player Counter Setup
Place a Counter object in your lobby area.
Set it to count Player Enters Zone (use a zone around the spawn/lobby).
Set the Max Value to 4.
Trigger Game End
Add a Trigger connected to the Counter.
Set it to activate When Counter > 4.
Connect this trigger to an End Game block
Character Selection Zones
Create zones for each character choice.
When a player enters a zone, use a Trigger to:
Set a variable (e.g., CharacterSelected = true)
Teleport the player to their starting location on the map.
Teleport Logic
Use a Teleport Block connected to the trigger.
You can customize spawn points based on character if needed
Arrival Counter
Place another Counter in the map area.
Set it to count Player Enters Zone** (zone around the map entry point).
Set the Max Value to 4.
Barrier Logic
Add a Trigger connected to this counter.
When the counter reaches 4, activate a Deactivate Barrier block.

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Is that a bit too complicated?

I have 2 years of map making experience and even I’m getting confused by this thing

Ok, never mind then.

Yeah uh some people are visual learners, so try to add some pictures

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I would, but that would take me like a half hour.

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