Starts game based on how many players

you might want to try simplyfing stuff…

Ummmmmmmmmmmmmmmmmmmmm, how

it depend on wha ur doing..

so i dont want it to only deactivate barriers when theirs 4 players, i want something to detect how many players are in the game and based on how many players it detects (for example 2) it activates the counter thats target is 2 and it increases when 2 people are teleported to the map. Does this make sense?

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Ohhhhhhh, yeah, I get what you mean

Look here

I think

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ah, i see, that would be a LOT more complex

yeah, I can’t help you, sry!

yea ik i had to resort to a button that teleports everyone to the map

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you could hold let me think

so whats the max player in your game?

4, and also i have multiple maps but i think i can just use triggers to activate even more certain counters.

oh nvm then that would be a lot more easier

good, ill start editing my map tomorrow because its pretty late now (atleast for me)

you could let a player select how much players there gonna be, and use a counters and zone i can give more details if you want to

more details please (i need 20 characters)

Do a lifestart to game start

Relay to everyone

make it relay to a counter

give counter goal

if counter reaches 5 make it broadcast channel end game

then make the end game device end the game

I found this guide might be useful

[UPDATED, CREDIT TO @kyro] Detect the number of players in your game! (Difficulty: 🟦 )

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