Override Screen | Difficulty: WyWy is yummy/1.5/10

Intro

Hi.

I decided to make this guide to make multiplayer games, available to single player in a way.
Basically, what this does is ask the host if they want to override the game so they can play it, just not the correct and intended way to play.

Also massive shoutout to @Ben_to_the_10th because I saw this in his freeze tag!


Final Product


Ahhh


1st, get a lifecycle. It should be on game start so it triggers when the host starts the game.
Next, get a trigger. It is invisible, player scoped, has no collision, and not active on game start. The bolded words are settings that aren’t settings that are used frequently.

BTW you can change the lifecycle to whatever device you want, as long as it’s wired to the trigger.

Event Occurs (Lifecycle) → Activate Trigger (Trigger [1])

Make the lifecycle, or other device transmit on “overrideCheck” and when that happens run this check.

Thanks to Ben^10 and Here_to_help helping me cut down the memory here :+1:


Basically this checks if the property startingPlayers [2] is less than 3, or your desired amount of players. If that fails, then do whatever is supposed to happen at the game start with the normal amount of players. If the check passes, it broadcasts on overrideCheckPass, the channel that is broadcasted on when the check is passed.

Now, lets get a relay, and leave it at normal settings. Now when the relay is run, increment counter. This will make it so the counter increments for every player.

The counter should be

  • Global
  • Updating the property startingPlayers
  • Invisible (Optional)

Good. So now it checks if the starting amount of players is sufficient, but it isn’t taking action. Lets go back to the trigger from the beginning. Make it trigger on overrideCheckPass, the channel that is broadcasted on when the override check passes. Now, wire the trigger to a popup. This will make it so the popup only opens on behalf of the host.

Triggered (Trigger) → Open Popup (Popup)

The popup!




I made these images aligned but discourse had other plans >:(
Anyways, this makes it so the player has to chose an option, and when it does, it closes the popup via channel. If yes is chosen, broadcast on the failing check channel from the checker.

Now get an end game device. Default settings. [There are basically no settings but whatever]
Now wire the popup to it!

Secondary Call To Action Clicked (Popup) → End Game (End Game Device :exploding_head:)

Done!


Difficulty?
  • 1/10
  • 2/10
  • 3/10
  • 4/10
  • 5/10
  • 6/10
  • 7/10
  • 8/10
  • 9/10
  • 11/10
  • WyWy is yummy
0 voters

Hope this helped!
By @Bardy_2913 aka @bob_the_tomato aka @beluga_whale :slight_smile:

Drop a :heart: if you liked, not a reply, if not, tell me why!

Bardy out.


  1. Duh ↩︎

  2. More on that in a sec :wink: ↩︎

31 Likes

so this basically just gives the option whether to play single player or multiplayer?
over ride screen sounds like a strange way to call it if so

1 Like

(post thrown in the trash by author)

2 Likes

It “overrides” the game requiring two players.

1 Like

so yeah it is just the option to play single player or multiplayer
oki

yum

yes yoyo is yummers
also how dare you swear in the furry language bard!
one cannot simply say uwu and refuse to elaborate!!
(joke)

1 Like

What this does is ask the host to override the game if the number of players is 2. [1] Then, if the host says yes, then the game continues. It will be played in the incorrect and not intended way to play. If no, the game ends.


  1. Or a different number depending on blocks ↩︎

2 Likes

Alternatively, you can use a checker to check if the player count is high enough instead of a block to save memory. :+1:

2 Likes

About that… when I try to use checkers for properties, it doesn’t work.


PS

@Bird, really? Lemme check rq

Really?
The checker-property bug was fixed a long long time ago.
Are you in platformer or something?
Ehh doesn’t matter it’s just 500 memory.

1 Like

Reusable bump

1 Like

It’s is really frustrating when I can never get a good rated guide. People are just saying WyWy is yummy. This isn’t a helpful rating.
Besides that, great guide :+1:

2 Likes

iirc I saw on another topic that
wywy is yummy/10 = 2.5/10 (?)

That wouldn’t make sense tho. This would be above a 4

Sorry sonic. I’m not active enough to know there is such thing as a shared comment :skull:
Mind blowing to me

1 Like

That in and of itself is off-topic @metal_sonic-1.


1.5/10, I’ll add that somewhere :+1:
silly akat is yummers


when people do this, they put wywy is yummy/[number]/10


2 Likes

Overriden bump.

1 Like