So I was making a red light green light system that had automatic damage when a player moves but it checks a certain property to see if it equals to 2, but instead of running the check it automatically passes it and damages the player. I REALLY need ideas to fix it and I’m also just reporting this bug.
i dont think this is a bug, might be something wrong with channels,blocks, or wiring, Changed to help, cause this is more of a help topic
Ok, this really might not be a bug.
Simpler way to do this: Grab a trigger, a player coords, and a damager.
The trigger triggers on player move. [player moves → trigger]
Then, when the trigger triggers, damage player. [triggered → damage player]
And when you want the red light to be triggered, activate the trigger, and when green, deactivate. I suggest throwing in some notifications to make it all pretty.
Its a small system and I looked through it multiple times and nothing seems wrong but it keeps automatically passing the checker.
Try to see if this guide helps.
I like using notifications but I currently have a thing in top right of the player’s screen that either says red light or green light.
that is the same im assuming. so if you have found a solution please mark it
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