Something about the Knockout Manager

The item should drop on knocked out player, but you can’t specify the amount.

How come you can’t customize how much of something a player drops when knocked out? You can even customize the chance, but not the amount. Even in the blocks. Is there a way to bypass this using properties/code or can I just not make something like that.

As an example, if a player holds a certain amount of an item (take cash for an example), how do you make it drop exactly how much cash that player had, on that player?

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Just wire the KO manager to an item granter that grants negative items, therefore taking it away.

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sorry, I forgot to specify, but I meant the grant strategy being “drop on knocked out player”

Oh… lemme look into that!

Just a clarification… you want an item to be taken away from the player that was knocked out, and be dropped onto the person that knocked them out? @Ravadvar

Player 1 knocks out Player 2. The item that Player 2 had should be dropped on where that player got knocked out

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They should be able to collect the dropped item? Or no?

yeah, they should be able to collect the dropped item

In map settings, I believe there’s a setting for “keep inventory upon knockout.” You could have the item you wanted dropped just perpetually simmer in the player’s inventory, and be granted back upon their KO?

If the map setting exists and I’m not losing it, it should do exactly that.

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basically, the player who got knocked out should lose everything they had, dropping it on the ground for anybody to pick up

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sorry I don’t understand, but could you explain what “perpetually simmer in the player’s inventory” means?

Yep, there’s a setting in the knockout manager for this.
(I had the wrong idea with the simmering, my bad on that)
(I- I think. I’m second-guessing all my life decisions with inventory items right now)

Yeah, you can spawn an item in above the Ko’d player.

see above image, that should work
there’s an “amount of item to grant”
This is all in the knockout manager, with the “grant item when player knocked out” enabled

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Here’s a guide so that they drop all of their things:

As for customizing how much they drop, I’m not 100% exactly how but I’m sure you can edit this to make it possible. If you want me to spend more time thinking on it I will.

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i’m talking about a specific amount of an item dropped, is there no way to do that

actually, that helped. exploiting the maximum limit of an item is actually so genius, thanks!

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