The item should drop on knocked out player, but you can’t specify the amount.
How come you can’t customize how much of something a player drops when knocked out? You can even customize the chance, but not the amount. Even in the blocks. Is there a way to bypass this using properties/code or can I just not make something like that.
As an example, if a player holds a certain amount of an item (take cash for an example), how do you make it drop exactly how much cash that player had, on that player?
Just a clarification… you want an item to be taken away from the player that was knocked out, and be dropped onto the person that knocked them out? @Ravadvar
In map settings, I believe there’s a setting for “keep inventory upon knockout.” You could have the item you wanted dropped just perpetually simmer in the player’s inventory, and be granted back upon their KO?
If the map setting exists and I’m not losing it, it should do exactly that.
Yep, there’s a setting in the knockout manager for this.
(I had the wrong idea with the simmering, my bad on that)
(I- I think. I’m second-guessing all my life decisions with inventory items right now)
Yeah, you can spawn an item in above the Ko’d player.
see above image, that should work
there’s an “amount of item to grant”
This is all in the knockout manager, with the “grant item when player knocked out” enabled
Here’s a guide so that they drop all of their things:
As for customizing how much they drop, I’m not 100% exactly how but I’m sure you can edit this to make it possible. If you want me to spend more time thinking on it I will.