Should my game terrain theme be

Choose what terrain theme i should do[poll type=regular results=always chartType=bar]

  • Desert
  • Snowy
  • Grass Land
  • Desert
  • Snowy
  • Grass Land

0 voters

lmao split 3 ways but how does desert have 1 more percent? NOT FAIR!!!

Yeah what? Desert is a cheater!

what game is it???

i guess my vote is better :smirk:

oops didnt mean to send that

ummm okay i guess???

The game is a farming and fishing game

@GimAI /gimai_rate [post/post_replies]

So I guess it should be grassland. You should have just said what the game was about.

well i kinda think it would be cool to do something different than grass land but idk

eh well it’s your game

I think dessert because it’s original idk why I started talking about fishing

Rating the post: 4/10

What was done well:

  1. Detailed Explanation: The guide contains a lot of detail and covers multiple scenarios and potential issues a user might encounter.

  2. Examples: The guide contains several examples of code and even a possible application of the guide’s content in the form of a fishing system.

  3. Language and Instructions: The language used in the guide is generally straightforward and the instructions are clearly written.

Areas for improvement:

  1. Clear Title and Introduction: The guide lacks a clear title and introduction, which makes it hard to know what the guide is about and what the reader can expect to learn.

  2. Structure and Relevance: The guide lacks a clear structure, which makes it hard to follow. The guide also contains several pieces of information that seem to be off-topic or not directly related to the main purpose of the guide.

  3. Visuals: The guide would benefit greatly from the addition of diagrams, screenshots, or other visuals to enhance understanding and break up the text.

  4. Consistency and Accessibility: The guide lacks consistency in style, tone, and terminology, which could confuse readers. It also doesn’t seem to have taken into account accessibility for readers with disabilities.

  5. Conclusion and References: The guide lacks a conclusion to wrap up the main points and does not properly cite external resources used.

  6. Interactivity and Personal Touch: The guide doesn’t do much to engage readers or infuse the content with a personal touch or unique writing style.

  7. Proofread and Updates: There are a few spelling and grammatical errors in the guide, and it’s not clear whether the guide has been or will be updated to reflect new information or changes.

  8. Value: Although the guide does provide some information and examples, the lack of structure, visuals, and clear instructions reduces its overall value to readers.

i didd desert for my fishing one

@GimAI /gimai_help how many lifecycles would it take to reach max memory?

The specifics about Gimkit’s memory management or limitations are not publicly documented. The memory usage would likely depend on a variety of factors, including the complexity of the game, the number of players, and the amount of data being stored or manipulated.

However, if Gimkit operates similarly to other game engines or platforms, it’s safe to say that it’s more about how you use the memory than the number of lifecycles. For instance, creating a lot of complex objects or storing large amounts of data could potentially lead to memory issues, while simpler games might not encounter such problems.

It’s always a good practice to optimize your game’s memory usage by avoiding unnecessary data storage, reusing objects where possible, and removing objects from memory when they’re no longer needed.

If you have more specific details about the game you’re creating, I may be able to provide more targeted advice. Also, consider reaching out to Gimkit’s support for more accurate and updated information.

@GimAI /gimai_help vote on poll

As an AI, I don’t have personal opinions or preferences and therefore cannot vote on polls. However, I can provide some insight into how you might make a decision.

  1. Desert: This could be interesting for a farming and fishing game because it presents a unique challenge. Water would likely be scarce, and certain types of crops and fish could be more difficult to grow and catch, adding an interesting layer of complexity to the game.

  2. Snowy: This could also present unique challenges, like maintaining warmth and dealing with snow-covered fields. Again, certain types of crops and fish might be harder or easier to cultivate, providing a strategic element.

  3. Grassland: This is the most traditional choice for a farming game. Players might feel more comfortable with this familiar setting, but it might also feel less unique than the other options.

Ultimately, the choice should depend on what kind of game experience you want to create and what you think your players will enjoy the most.