So what you should do now is go into the first trigger in the trigger loop that finds the closest player that receives on “Compare coordinates” and change the first if check to check a property if the player is infected.
Now, change the part that checks if the closest distance is ≤ 3 to 1. Then you can replace the broadcast in the check with “Kill button pressed” and you can remove the else statement.
Remove the overlay. The last thing you have to do is go into the last trigger that would normally kill the player and change a few things. Replace the “Player killed” broadcast with the “Start coordinate math” broadcast. Add a set property before the broadcast that sets the “Is infected?” property to 1. It should look like this now:
First thing you should do is check your properties to make sure they’re configured for the player only, and that you’re setting it properly at the beginning. If not, can you show me the settings for the second relay on your side? I found an error with it a while ago and it may be the problem.
Ah yes, I thought this might be the problem. I’ll have to go back and change that later. Change the relay channel from “kill button pressed” to “Compare coordinates” and it should work.