CONC TASKS:
Make a “start” trigger that starts the looping trigger. This start trigger will increment a counter with the target value of the max concurrent tasks. When the target is reached, deactivate the trigger. Now, make an “end” trigger that is triggered when the loop ends (use the channels from shdwy’s stop strategies). This end trigger will activate the start trigger and decrement the counter.
Not going to lie, but this guide is kind of true. Repeaters = (unless you’re a new Gim and like using the 10 repeaters you get). And of course, you can just use wire repeaters (like what WhoAmI said), which is probably the easiest.
another thing that’s infuriating about repeaters is the 10-placement limit. repeaters are 400 memory, so 400 x 10 = 4,000 memory. JUST 4,000?!?!? A TAG ZONE HAS A LIMIT OF 6.
if that wasn’t clear enough for you,
6!!!
tag zones are 1.5k memory each. so SIX of those would be… NINE THOUSAND MEMORY?!?!?!
HOLY COW!
in summary, they let us place 4,000 memory’s worth of repeaters and yet they let us place 9,000 memory’s worth of tag zones! in fact,
ok, so more math.
triggers
a trigger is 40 memory.
100000/40=2500.
that means you can have an entire map’s worth of triggers RIGHT THERE!
checker
a checker is 35 memory.
100,000/35=~2857.
2857 x 35 = 99,995!
99,995 > 4,000
WHAT?!?!?!
so we can place 2857 checkers and seemingly INFINITE triggers and only TEN repeaters?!?!?!
okay so maybe that’s not the repeater’s fault but it’s still worth mentioning
See, Wingwave said in an old post that there’s a 100,000 trigger limit, which makes no sense.
Meantime, I did once go and place a few thousand checkers to see if there was a limit. My game crashed before I hit a limit.