Platformer Style Sandbox 3/10

Don’t look down mechanics are coming to creative! In this guide, I will show you how to make a mining system(As shown Below):
(waiting for dld stuff to come)
RECOMONDED: Grid Snap 16
Warnings: Memory Intensive, very repetitive.

Reminders (Read this before doing! Its hard to change later on)
  • Turn off shadows
  • Make sure the props have health depending on what they are
  • Make sure each block in the prop destroyed channel have a channel and a corresponding item granter.
  • Each channel should be different
  • Don’t start mass copying until you make sure these are satisfied or you’ll have to restart
  • Make a palate for easy rescale and copy.
Step 1: The Dirt Layer

Place down a haystack:


Now, go into “appearance” and click on tint.
In the box above the “r” type 50. In the box above the “g” type 255. In the “b” box, keep it 0. Turn shadows off. Now, copy the hay stack and move it like this:

Click on “damage” and set it to how fast you want mine it. More health - longer mining.
Now, copy the hay stacks to the desired length.

Now, repeat the step again for how much you want the dirt layer underneath, except change the r box to 139, the g and b box to 80. Step 1 is done!
It should look like this:

Step 2: The Stone layer

Start by placing down a “Dark Gray Stone Barrier”, and copy a grass or dirt block. Set the prop damage to something. It probably should be more then the grass.


Now, move the barrier over the grass block:


Now scale down the barrier until it is the height of the grass block:

Now copy the block and line it up with the dirt layer:

Copy it until it fills the dirt layer. You may have one or two that are smaller.

Now repeat to how deep you want it.

You can also add a slight tint so there are diffrent stone layers.

The stone layer(s) are done!

Step 3: Ores

Start by switching down to grid snap 8.
Next, lace down a “Ice Barrier (Horizontal)” and drag it over the stone prop.
image
Now, scale it down until it is roughly the size as the stone.
image
If you want different ores like minecraft, here is the rgb codes (you can modify them)


Now, on the stone layer, remove the props that you want to replace with ore.

Just copy the ore you want to put to fill the slot

The ores are done!

Step 4: Trees and flowers

To make a tree, copy the dirt haybale and place it above the grass:
image
Repeat this a few times:
image
Now, take the grass block, make it darker, and put it in this pattern:
image
For flowers, just take the flower prop and paste it a few times. Try to resize and use diffrent varients!

And that is it for this guide! Feel free to add other props for more blocks, show me your ideas below!
(the screenshot codes doesn’t work btw)
How hard do you think this is?

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13 Likes

Wow! This looks cool! Can’t wait for it to be done!

Oh wait, be sure to turn off shadows!

2 Likes

is the stone layer also hay tinted?

2 Likes

no its a diffrent prop

1 Like

Nice wip!
I think DLD/Platformer mechanics will come in early 2024.

3 Likes

What does MG/ZR clan mean?

1 Like

mg= maple gang. its just a thing at my school

3 Likes

I wish my classmates were coordinated enough to have things like that…

4 Likes

Nice wip!

3 Likes

oh, okay!

2 Likes

I may be able to help with the code though

3 Likes

I think he means that the codes in the pictures are expired

2 Likes

okay

1 Like

The stone layer part is finished!

3 Likes

it looks great! Can’t wait for the ores to be finished!

3 Likes

The ore layer is finished!

2 Likes

The guide is finished! Tell me what you think!

2 Likes

It’s cool, but you could add a bounus, like the ores give you something when “mined”

1 Like

dld mechanics r coming to gimkit creative???

1 Like

Yes, josh said it’ll come out in early 2024.
(I think, I remember seeing wolf say it)

1 Like