Partially Functioning Chess! (Wiki for jjnitzan)

you mean in props or…?

Yeah, and chess is pretty difficult to make.
There should also be notifications that show illegal moves, like capturing a pawn when a king is in check, (which he HAS to move in that case,) or a knight jumping somewhere it shouldn’t.

Also, make sure to include:

  • En Passant, (in-passing) [pawn only]
  • Castling (rook protecting King) [only when King hasn’t moved!]
  • Options for forking, skewering, (which are techniques)
  • Pawn moves two squares on the first move [pawns only!]
  • Pawn promotion [yes, this would take properties and chess pieces and popups]
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I have never played chess before but it looks like it’s fun to play. Are there any other board games possible to make in Gimkit Creative?

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Monopoly is one, but it’s a wip.

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Ooh, I know! Maybe like the game of life.

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here are the ones i could find

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Thanks @California_Love , @leo_flowers , and @vqnillaxx for the answers and suggestions to my question.

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If you are clever enough [1] you can take the general space moving system and use it in almost any game!


  1. and can understand my almost year-old rants otherwise known as guides ↩︎

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The DnD isn’t the real game… It’s in the first sentence.

Working on it. Just finished with pawn movement rules, doing king last so I have an algorithm I can basically copy and paste to see if in check. I also might just make it so checkmate it taking the king (so in checkmate the king is forced to move and is taken.)

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That’s my favorite broad game! It might be tricky to make the spinner though…

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Ok, here’s my basic plans for detecting check/mate.
When you move a piece, I use the recursion to check if it’s a valid move, right? So I can repeat that recursion on move (no loss of performance due to it happening after the board update), and store a square under threat as a 1, and a square not under threat as a 0. There’s then an algorithm (though I can’t do it from memory), to see if the king is under check or not based on it’s position in said string of numbers.

Also @ClicClac is completely correct that this system will work in pretty much any game lol. This guide is kinda a bunch of neat systems bunched together.

A screenshot I call pain of block code (75 block limit makes compression hard):

Counters really are some of the most useful devices in the game btw.

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Sort of. I can’t access wix for a while sadly. I just had a funny idea. We should either take the original WeMustRevolt alt I made to cause changes and make it an admin/mod (similar to 1000 member troll), and I can use the account to pin a random comment.

If you wouldn’t trust me with admin/mod on the site, then you could create and admit a new account with the same name, then give that account admin (you’d just have to maintain to my speech patterns).

Yes, it’s a dumb idea. But if we did something like that without telling anyone else, then we could have some funny moments.

Wow, that looks really good. Too bad I don’t understand it. But, why all of the variables? Are they equal to properties? Also, the code reminds me of the wip checker code.

The variables are to save blocks. I hit the 75 block limit alot on this, so I set all figures I used more then 2 or 3 times to a variable, then used the variable instead (figures that were stuff like A + B / C, which takes up 5 blocks).

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while you guys was doing all that i realized that shouldn’t we make a thing where a player pick on a piece it can see where it allowed to go so there be less confusion?

I might add that, but it would be fairly complicated and memory consuming. Instead of running the loop to check the board once, you’d have to run it twice unless I find some efficient way to store multiple moves into one property.

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alright we keep this idea in the storage then

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Listen my project is not chess. Mine is checkers. I think your guide would work. What do you think? I am not experienced in really anything about GKC except thumbnails, so I thought you could give me some advice. (Also BUMP)

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@jjnitzan, or @Blackhole927, do you guys know why my buttons are all deactive?