This is a massive undertaking to make object oriented programming. I’ve thought about it, and it needs a property-memory allocation system, a thing to treat the objects AS OBJECTS, and I don’t know if we need anything else. Functions would be vital for this. We would also need a method-calling thing that can recognize the name of the object and the class of the object. Here’s some pings: @Blackhole927 @mysz @ClicClac @Cavaire3D
Here is what object oriented programming is:
I’m currently working on making object oriented programming. This type of programming can make objects that are all of the same types but have different values for their characteristics.
We can have a building class that has a characteristic of height and one for number of rooms. Of, course, there can be more characteristics, but I’ll just have 2. So, we can have an apartment build with a height of 58 feet and has 100 rooms, and an office building, with a height of 100 feet and has 46 rooms.
Why am I doing this? This will allow for greater programming flexibility for games like chess and checkers. It could also help with animation.