New Kind of Pseudo Teaming? (Difficulty: 🟥)

Intro

So, I thought of a new method to do pseudo teaming and I have no idea if it is good because I barely tested it. However, I do know that it allows the dropping of items. I came accross this while trying to help @tspentakota in the post:

How it Works

I’ve seen snippets of things called property teaming and I think this is it. Basically, this guide uses player scoped properties to try to recreate the team system. I’m calling this a new type of pseudo teaming and not like, property teaming, because it recreates a already made system in a more versatile way.

Guide(s)

Disclaimer

This method of pseudo teaming has been very lightly tested and might have flaws. If any problems are found, try to fix them yourself first then, if unsuccessful you can tell me and I can try to fix it.

Specific Team Amount (Random Split)

Devices you'll need
  • A place where the player is forcefully placed (ex. spawn pad, teleporter…)
  • 1 Trigger
  • 1 Property
Step 1

Place one trigger on the spawn pad/teleporter.

Screenshot 2023-12-23 8.20.35 PM

Trigger Settings

These are the only two options you need to change:

Screenshot 2023-12-23 8.13.27 PM
Screenshot 2023-12-23 8.11.05 PM

Trigger Blocks

When Triggered…
Screenshot 2023-12-23 8.52.57 PM

Set the max to be however many teams you want.

Step 2

Place the property and name it “team” or something along the lines of that.

Screenshot 2023-12-23 8.32.12 PM

Property Settings

Change only these ones:

Cooperative Team

Devices you'll need
  • A place where the player is forcefully placed (ex. spawn pad, teleporter…)
  • 1 Trigger
  • 1 Property
Step 1

Follow steps 1-2 for the Specific Team Amount (Random Split).

Step 2

Change the Trigger’s block to this:

Screenshot 2023-12-24 10.12.22 AM

FFA (Free For All)

Devices you'll need
  • A place where the player is forcefully placed (ex. spawn pad, teleporter…)
  • 1 Trigger
  • 2 Properties
  • 1 Counter
Step 1

Follow steps 1-2 for the Specific Team Amount (Random Split)

Step 2

Place down the second property and name it “Team Index” or something like that. Use the same settings as the “Team” property.

Step 3

Place the counter and wire the trigger to it: (Trigger) Triggered --> (Counter) Increment Counter

Counter Settings

Screenshot 2023-12-24 10.41.02 AM
Screenshot 2023-12-24 10.41.19 AM

Step 4

Change the Trigger’s block to this:

Screenshot 2023-12-24 10.29.02 AM

Specific Team Amount (Even Split)

Devices you'll need
  • A place where the player is forcefully placed (ex. spawn pad, teleporter…)
  • 1 Trigger
  • 2 Properties
  • 1 Counter
Step 1

Follow steps 1-3 for the FFA (Free For All)

Step 2

Give the counter a target of however many teams you want. And change these settings:

Screenshot 2023-12-24 4.01.34 PM
Screenshot 2023-12-24 4.01.27 PM

Step 3

Change the Trigger’s block to this:
Screenshot 2023-12-24 10.43.59 AM

and repeat the else ifs for however many teams you want.

Thanks for Reading!

P.S

Sorry, I couldn’t figure out the “split into size” option.

5 Likes

I love ur way of thinking and if I use it in my map, players wont respawn, correct?

You are totally correct.

1 Like

Hm, nice guide! But one thing: to be, this is (basically) just switching a player onto a different team. How about adding a section in the post detailing explaining how it’s in the pseudo-category?

6 Likes

Wait, regular pseudo-teaming doesn’t use properties?

2 Likes

No, it uses items/item amounts.

1 Like

Change has been made, @wingwave. The part about why it’s pseudo is in the How it Works Section.

nice :+1: