However when I tried to merge the if statements in the beginning in the first trigger it also banned me. Do I need a if/else/elif block?
What I said should work:
Yeah, using an elif should work I think
if players in whitelist:
dont ban
elif players in other whitelist:
dont ban
else:
ban
My soflocking popup and the annoying alarm system wouldn’t work though.
What I said was basically an overcomplicated elif though…
To bypass, make everything you need in 1 “line” of block maybe? Instead of 2 triggers
The block limit does become a problem when the list becomes too long though.
He could just expand 1 if block, he uses 4, he can just make 1 really big
From his picture
Yeah, but there are only 75 blocks useable, so if you have say 20 players then you’ll have to move to a new trigger using @getrithekd’s solution.
But it doesn’t work for him, so let’s keep thinoing
Thinking* (
What do you mean? Me and getrithekd’s solutions work…
Oh he said that? My bad
He didn’t say it, the logic is correct and does what it is supposed to.
Both solutions will work.
Good job!
Yup they do. Thanks so much Blackhole!
Wait what if I need more triggers when I run out of space? Will I get banned If I use another trigger?
Getrithekd’s solution will work for that:
Instead of banning the player if the first check fails, broadcast on a channel named “Continue Check” or something.
Then, do another if statement in the second trigger that will ban the player if the check fails.
Basically, it goes on in a chain if the checks keep failing, until the last check, where it bans the player.