No, they won’t be counted, so like @CustomCoaster just teleport them.
Lifecycle and a trigger with a delay of how long you want the rooms to last.
(Event Occurs (Game Start) → Trigger)
Once Triggered, make something appear in game, so it is like it melted.
Lifecycle (Player Knocked out) and a movement meter.
(Event Occurs → Activate Movement meter)
Use a trigger that has player collision on
How to make a live team counter that ends the game at one team! 2/10 or
Use a relay that teleports all players[1] at the start.
Thats the relay audience ↩︎