MCC Meltdown Assistance

No, they won’t be counted, so like @CustomCoaster just teleport them.

Lifecycle and a trigger with a delay of how long you want the rooms to last.
(Event Occurs (Game Start) → Trigger)
Once Triggered, make something appear in game, so it is like it melted.

Lifecycle (Player Knocked out) and a movement meter.
(Event Occurs → Activate Movement meter)

Use a trigger that has player collision on

How to make a live team counter that ends the game at one team! 2/10 or :blue_square:

Use a relay that teleports all players[1] at the start.


  1. Thats the relay audience ↩︎

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