[ 📜 ] Making Blade Ball in GKC (WIP) (5/10)

NOTICE:
This guide was created by TheCatIsCrazy. This was reposted due to both a lack of editing time and the flagging of the original wiki.
Ping the guide creator if you have any questions, comments, or grievances.
And for the love of Josh, please do not flag this down. It is perfectly within the rules, and is in no way a duplicate of another guide. Even though it is classified as a WIP, it has enough information to be considered okay to post.
[ Flag Count: 1 ]
Thank you, and enjoy the guide!


Hello, forumers!

Welcome to my 1st guide (2nd if you include the accidental duplicate)
In this guide we will learn how to make blade ball in Gimkit, in a very, very memory-inefficient way. :grin:

Some things are impossible to make (or I just didn't want to figure out how to make it), and will not be covered here.

I apologize in advance for my messy map, as this is my Blade Ball map with props and everything.

Now, let’s jump right into the guide!


Have you ever wondered how to make Blade Ball In Gimkit?

Yes

Then this is the guide for you!

No

Then why are you here? (other than for advice because i’m so handsome and smart)

Jokes aside, I hope you enjoy my [1] guide!


So, let’s start with what Blade Ball IS, for those of you who haven’t played it before, or just need a refresher.

Description of Blade Ball (AI)

Blade Ball is a popular, fast-paced action game on Roblox where players use swords to deflect a homing ball in an arena, with the goal of being the last one standing. The gameplay is a high-speed dodgeball match with a twist: split-second reflexes and strategic use of unique abilities are key to survival as the ball’s speed increases with every successful deflection.


Devices Needed: Overall

There WILL be devices needed sections on each part, this is just the overall

  • Ball Capture Zone x13 MEMORY:2,600 (yeah its a really big system)

  • Zone x12 MEMORY: 3,600

  • Trigger x27 MEMORY: 1,080

  • Ball x1 MEMORY:1,000

  • Spawn Pad/Teleporter x8 MEMORY: 80/400

  • Relay x1 MEMORY:20

  • Wire Repeater x10 MEMORY: 50

  • Starting Inventory x1 MEMORY:10

  • Text x6 MEMORY:360 (OPTIONAL: MAKES IT EASIER TO SEE WHAT YOU ARE EDITING)

  • Property x4 MEMORY: 40

  • Lifecycle x1 MEMORY:50

  • Waypoint x1 MEMORY:175 (OPTIONAL: ACCOUNTS FOR NOT BEING ABLE TO CHANGE CAMERA ANGLE

  • Barrier x1 MEMORY:20

  • Damager x1 MEMORY:30

  • BLOCKS x26 MEMORY: 13,000 (in almost every trigger. you can see how this is memory-inefficient.)
    Total memory: A lot, I don’t like counting… Oh fine… → [2]
    That sum didn’t include wires because I’m not going around my map counting wires.(Sorry to those memory-watchers)


Parts

Mechanics

This section talks about mechanics like tracking the ball, tracking the player, and other guides that can be used.

Impossible/Haven't figured out yet
  • Making the ball home(IMPOSSIBLE)
  • Making the ball move at the start(probably possible, not yet figured out)
  • Switching to spectator when knocked out [3]

Tracking The Ball
Devices Required

12x Ball Capture Zone
12x Trigger
12x Blocks
2x Text(for formatting; optional)
2x Property

Place a Ball in the center of a 24x24 terrain patch
Place 12 Ball Capture Zones like this: [4]


Now make those transmit on these channels(the channel underneath):

What this does is assigns a spot to each area(eventually)

Place 2 Properties.
Set them to


And

Respectively.

Now, place 2 Triggers.
Set one to this:


With this Block Code:

Set Property: ball_x
Value: 1(you will change this through 6 eventually)

And the other to this:


With this Block Code:

Set Property: ball_y
Value: 1(you will change this through 6 eventually)

Now, copy those over to the right 5 times.
Then, change the settings (trigger when receiving on and the block code numbers) to 2 then the next is 3, etc., etc.
Now, add a ring of walls around your 24x24 cube and you should be done!

Tracking The Player
Devices Needed

12x Zone
12x Trigger
12x Blocks
2x Text(for formatting; optional)
2x Property

You know what you just did with the Ball Tracking?
Well, now you will do that exact same thing, but with normal zones!
Lay out your zones like this:[5]


Then make them transmit on these channels (the channel below)

Add two properties[6]
Property 1:

Property 2:

Now, add two triggers.[7]
The first one:


Block Code:

The Second one:

Block Code:

Now, once again, copy those over to the right 5 times and change the numbers!

Comparing The Positions
Devices Needed

1x Trigger
1x Damager
1x Block Code

Make a trigger with these settings:


And this block code:

Now, add a damager with these settings:

Making The Ball Respawn
Devices Needed

1x Ball Capture Zone
1x Trigger

Make a Ball Capture Zone stretched across the entire 24x24 zone (also make it cover your walls :P.)
Give it these settings:

Add a Trigger with these settings:

YOU HAVE NOW FINISHED THE MECHANICS!!!!

Lobby

WIP

Maps

WIP

How difficult is this guide /10
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Is this guide good?
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In Conclusion, never say that something is impossible.

:sob: :crossed_fingers:
I spent 3 hours on this and it’s not even done :skull:

Credits

Jhan for help figuring out this system
Can you make a ball that deals damage - #17 by Pineappleman
@Pineappleman for the main system that I figured out and added!


  1. very well-formatted, if I do say so myself ↩︎

  2. 22,435 to be exact (yes i used a calculator I’m not doing this without it) ↩︎

  3. Don’t jump at me, i know this is normally possible, but the knockout system is not a normal knockout ↩︎

  4. MAKE SURE THEY ALL HAVE BALL RESPAWN OFF ↩︎

  5. Make sure it’s at the same place as the Ball Capture Zones, I don’t have mine there for clarity. ↩︎

  6. copy the ones from the ball, only a small bit changes ↩︎

  7. Just copy the first 2 from the ball ↩︎

6 Likes

This is a pretty cool guide!
I don’t want to be that one annoying guy, but…
You said that making the homing ball is impossible, so does that mean this guide will ever be finished?

4 Likes

I’m pretty sure the homing ball will be possible eventually. But even if it isn’t, I think TheCatIsCrazy meant to make a guide about how close we can get to a functioning Blade Ball game. Something is better than nothing, right?

I actually had an idea about the homing ball-- using player coords, you could spawn in barriers around the map that cause the ball to bounce in your direction.
No idea how to put it into action, though. It’s just a theory.

5 Likes

Very nice. Hey, maybe they’ll add a new feature, and this will become a possibility.

3 Likes

overall great guide
but do you really need the lobby and maps sections?

3 Likes

They’ll probably be added to eventually. Those sections (I think) are gonna be about how to mimic the actual maps and lobby in the Roblox game.

Not my guide, so I wouldn’t really know lolz


I mean, it’s a guide to re-creating Blade Ball. It makes sense that making the actual maps would be included. (I’ve never played the game, but the maps might affect the ball movement too? No idea, but it’s a possibility.)

4 Likes

I was just wondering cuz they aren’t really needed in the guide cuz most people will be making costume maps anyways

3 Likes

its supposedly impossible, but i’m sure it will be figured out at some point.

DO NOT FLAG THIS GUIDE.
BAKED POTATO HAS FULL PERMISSION FROM THE OP (@TheCatIsCrazy ), WHO IS ME.

also, @morphues, the maps section, I am going to add one or two maps, and have people request maps down here/ add them with permission.

4 Likes

I mean… ig you could use waypoint to track the ball’s movement and spawn a sentry there so it attacks and makes the ball move?

3 Likes

I do use a waypoint in my map and with the ball/player coords, I’m sure I could figure something out

3 Likes

but is there really a point of having that? people can just create their own maps

2 Likes

good point, but I wanted to have some of the og blade ball maps if people want actual maps

2 Likes

alright, I do have a question how would you make it so the player can hit the ball or did you not figure that out yet?

2 Likes

you just use stonebursters as they are the gadget with the lowest range because you have to get really close with pickaxes

:+1:

2 Likes

okay, that makes sense

1 Like

@bakedpotato just edit the post and it will unflag.

Also, a homing ball system is most definitely possible. Actually it would be extremely easy to do.

I’ll draw you a diagram later.

Oh if a post gets flagged twice then a mod has to edit it personally.
Which means this guide is gone :sob:

@Kat_aronii are you able to unflag this? idk if tl4 can..

:wilted_flower: thx jeffo we really needed that
sorry for ping kat

5 Likes

Kat isn’t a tl4 anymore (even tho it says in her bio) only jeffo can

3 Likes

Kat isn’t tl4 anymore. Even if she was, only mods can do it.

3 Likes

why do they keep getting flagged :sob: :skull:

3 Likes