[ 📜 ] Making Blade Ball in GKC (WIP) (5/10)

Here’s the paste from the raw if you want to repost this.

raw

NOTICE:
This guide was created by TheCatIsCrazy. This was reposted due to both a lack of editing time and the flagging of the original wiki.
Ping the guide creator if you have any questions, comments, or grievances.
And for the love of Josh, please do not flag this down. It is perfectly within the rules, and is in no way a duplicate of another guide. Even though it is classified as a WIP, it has enough information to be considered okay to post.
[ Flag Count: 1 ]
Thank you, and enjoy the guide!


Hello, forumers!

Welcome to my 1st guide (2nd if you include the accidental duplicate)
In this guide we will learn how to make blade ball in Gimkit, in a very, very memory-inefficient way. :grin:

Some things are impossible to make (or I just didn't want to figure out how to make it), and will not be covered here.

I apologize in advance for my messy map, as this is my Blade Ball map with props and everything.

Now, let’s jump right into the guide!


Have you ever wondered how to make Blade Ball In Gimkit?

Yes

Then this is the guide for you!

No

Then why are you here? (other than for advice because i’m so handsome and smart)

Jokes aside, I hope you enjoy my [1] guide!


So, let’s start with what Blade Ball IS, for those of you who haven’t played it before, or just need a refresher.

Description of Blade Ball (AI)

Blade Ball is a popular, fast-paced action game on Roblox where players use swords to deflect a homing ball in an arena, with the goal of being the last one standing. The gameplay is a high-speed dodgeball match with a twist: split-second reflexes and strategic use of unique abilities are key to survival as the ball’s speed increases with every successful deflection.


Devices Needed: Overall

There WILL be devices needed sections on each part, this is just the overall

  • Ball Capture Zone x13 MEMORY:2,600 (yeah its a really big system)

  • Zone x12 MEMORY: 3,600

  • Trigger x27 MEMORY: 1,080

  • Ball x1 MEMORY:1,000

  • Spawn Pad/Teleporter x8 MEMORY: 80/400

  • Relay x1 MEMORY:20

  • Wire Repeater x10 MEMORY: 50

  • Starting Inventory x1 MEMORY:10

  • Text x6 MEMORY:360 (OPTIONAL: MAKES IT EASIER TO SEE WHAT YOU ARE EDITING)

  • Property x4 MEMORY: 40

  • Lifecycle x1 MEMORY:50

  • Waypoint x1 MEMORY:175 (OPTIONAL: ACCOUNTS FOR NOT BEING ABLE TO CHANGE CAMERA ANGLE

  • Barrier x1 MEMORY:20

  • Damager x1 MEMORY:30

  • BLOCKS x26 MEMORY: 13,000 (in almost every trigger. you can see how this is memory-inefficient.)
    Total memory: A lot, I don’t like counting… Oh fine… → [2]
    That sum didn’t include wires because I’m not going around my map counting wires.(Sorry to those memory-watchers)


Parts

Mechanics

This section talks about mechanics like tracking the ball, tracking the player, and other guides that can be used.

Impossible/Haven't figured out yet
  • Making the ball home(IMPOSSIBLE)
  • Making the ball move at the start(probably possible, not yet figured out)
  • Switching to spectator when knocked out [3]

Tracking The Ball
Devices Required

12x Ball Capture Zone
12x Trigger
12x Blocks
2x Text(for formatting; optional)
2x Property

Place a Ball in the center of a 24x24 terrain patch
Place 12 Ball Capture Zones like this: [4]


Now make those transmit on these channels(the channel underneath):

What this does is assigns a spot to each area(eventually)

Place 2 Properties.
Set them to


And

Respectively.

Now, place 2 Triggers.
Set one to this:


With this Block Code:

Set Property: ball_x
Value: 1(you will change this through 6 eventually)

And the other to this:


With this Block Code:

Set Property: ball_y
Value: 1(you will change this through 6 eventually)

Now, copy those over to the right 5 times.
Then, change the settings (trigger when receiving on and the block code numbers) to 2 then the next is 3, etc., etc.
Now, add a ring of walls around your 24x24 cube and you should be done!

Tracking The Player
Devices Needed

12x Zone
12x Trigger
12x Blocks
2x Text(for formatting; optional)
2x Property

You know what you just did with the Ball Tracking?
Well, now you will do that exact same thing, but with normal zones!
Lay out your zones like this:[5]


Then make them transmit on these channels (the channel below)

Add two properties[6]
Property 1:

Property 2:

Now, add two triggers.[7]
The first one:


Block Code:

The Second one:

Block Code:

Now, once again, copy those over to the right 5 times and change the numbers!

Comparing The Positions
Devices Needed

1x Trigger
1x Damager
1x Block Code

Make a trigger with these settings:


And this block code:

Now, add a damager with these settings:

Making The Ball Respawn
Devices Needed

1x Ball Capture Zone
1x Trigger

Make a Ball Capture Zone stretched across the entire 24x24 zone (also make it cover your walls :P.)
Give it these settings:

Add a Trigger with these settings:

YOU HAVE NOW FINISHED THE MECHANICS!!!!

Lobby

WIP

Maps

WIP

How difficult is this guide /10
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0 voters
Is this guide good?
  • Amazing!
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  • Bad
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0 voters

In Conclusion, never say that something is impossible.

:sob: :crossed_fingers:
I spent 3 hours on this and it’s not even done :skull:

Credits

Jhan for help figuring out this system
Can you make a ball that deals damage - #17 by Pineappleman
@Pineappleman for the main system that I figured out and added!



  1. very well-formatted, if I do say so myself ↩︎

  2. 22,435 to be exact (yes i used a calculator I’m not doing this without it) ↩︎

  3. Don’t jump at me, i know this is normally possible, but the knockout system is not a normal knockout ↩︎

  4. MAKE SURE THEY ALL HAVE BALL RESPAWN OFF ↩︎

  5. Make sure it’s at the same place as the Ball Capture Zones, I don’t have mine there for clarity. ↩︎

  6. copy the ones from the ball, only a small bit changes ↩︎

  7. Just copy the first 2 from the ball ↩︎

3 Likes

That’d probably just make it worse, ugh.

We’ll just hafta wait a few years before the mods can look through their notifications and find this ._.


Lemme make a quick ping:

@Jeffo
Can you open this back up? It keeps getting spam-flagged.


(Was it just me, or did making that ping feel like summoning a primordial god?)

5 Likes

Bump!

[1]


  1. @Kormorant, cat told me to bump this topic through c@nva ↩︎

Cat reposted this already as his own topic.
In that case, this shouldn’t be bumped unless Cat decides to use this one instead
@TheCatIsCrazy
oh jhanny I didn’t know

1 Like

kor i reposted this and potato told me it was reopened so i told jhan to do it

@Jhan yes

also i was gonna bump this :frowning:

@jhan i was online and got the notif of watching

Bump! [1] [2]


Cat it wasn’t even 10 seconds :sob:


  1. Also is the cat actually crazy? ↩︎

  2. Hehehehe, I stole your bump like you stole my bump from my guide. @TheCatIsCrazy ↩︎

2 Likes

@Suspnded_Arr0w_Shaft it’s been 8 business days. yes, I counted.

3 Likes

Okay, the dots are sentries. The big circle is obviously the ball. The lines are the goals. Basically, different sentries are activated based on:
(.1 The target player
(.2 Location of the ball

Now this will require a fair bit of advanced math (which I do not understand how to do) to calculate which sentries need to activate, but I’m sure someone smarter than me can help you out with that.

you right (i’ve never played this game before)

2 Likes

uhhhh this is blade ball your just trying not to touch the ball

2 Likes

blade bump

3 Likes

bonk. guys what maps should i make and add?

  • olympus
  • enchanted forest
  • classic v2
0 voters

maybe even abilities?

  • rapture
  • wind cloak
  • he11 h00k?
  • dash
0 voters

Bunp bmup pumb pbmu bump bumb


4 Likes

blade bomb. WAIT I MEAN BLADE BU- explodes
anyways

3 Likes

this seems really nice!!

2 Likes