Chaos
1
Is there a way that the player can input text, and that text to be stored into a property value?
Gaming
2
You can actually get the player’s username through block code, and through that you can set a text property to the player’s username.
Foxy
3
probably the hardest guide here but the only possible way
also will use like 80% memory
backspace is like another 4%
2 Likes
Chaos
4
Oh, well. Thanks for the help.
Sadly no, but maybe one day if we ask Josh enough!
1 Like
Nope, takes way less than that. And now with text ops it can be made better, with backspace being practically free!
I’m making a backspace for text. It takes about .6% memory.