I need help with this for my red light green light game.
Moves in the zone? I mean, you could try activating a coordinate device or smt. Let me look further into it.
Also, why do you need to see if the player is moving inside the zone?
I probably should be able to understand this question but I don’t. So are you asking how to detect if a player never leaves the zone and if one does? (That probably doesn’t make sense either. )
No way there is a Blackjack! I can’t believe it. This is epic!
I need it to be so that if you are in the zone and you move you will become a spectator, but if you move outside of the zone it wont do anything
Here’s a guide.
This ‘zone’, is it the area where you cannot move?
Here’s the breakdown: Every 5 secs its green light, and every 5 secs its red light. if you move during red light, you’re eliminated. The problem is when you complete it and teleport out, its still going
I need it to do it only in a certain area
Activate the zone when it’s Red light. It won’t track the player until the player moves. Deactivate when it’s green light so…
Explanation:
When you want Red light to happen → Activate zone
Green light → Deactivate zone
@maggostj30
I’m gonna try this. If it works, thank you!
@maggostj30 Did it work?
It didn’t yet. Ima keep experimenting with it, and i’ll get back to you tomorrow.
If this is for red light green light, you could probably do some magic with the coordinate device and blocks. Maybe if the doll is looking, the x or y coordinate changed from what it was 0.25 seconds ago (x doesn’t equal x but 0.25 seconds in the past), and the x or y isn’t above (or below, depending on which way you’re going) a certain number, then broadcast on a player-local channel to change that man into spectator.
yes all you do is make the wire attached to when player enters zone, Not leaves zone.
I think if that’s what your asking…
Note: Also players need to be in the zone when the zone is active.
GIF: